Trainz said:-As long as you cast a spell every round, you stay in the air. Some times, if the fight ends and I'm still in the air, I will cast false life just so that I can land.
-With that feat, after the first round of combat, I'm 20 feet in the air and most of the time out of danger. And I did cast an offensive spell on the critter in that first round. My fellow meat shields really appreciate it when the critter has suffered from an empowered ray of enfeeblement before it actually had time to deliver a single attack.
huh? The flight lasts until the end of your turn.. at which point you fall and take 2d6 falling damage if you're still 20' up. On your next turn if you cast another spell, you start to fly again... until the end of your turn. You are always on the ground between turns, so enemies should have no problems at all attacking you...
Not to mention an empowered ray of enfeeblement is techincally a first level spell, so you'd only have a flight speed of 10 feet
