Kafkonia
First Post
Yarrrr, there be spoilers of a sort for the DCC module The Golden Palace of Zahadrin
Spoilers, I say!
SPOILERS!
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Fair warning
I'm going to be running this DCC module as a short adventure or possibly the start of a new campaign. There will be six ECL 15 PCs, with at least two or three evil ones, as well as at least one evil cohort -- putting it slightly above the target range of 4-5 14th level PCs.
One of the encounters as it stands calls for a CL 15 blade barrier to go off in a tomb if the PCs fiddle with the flagstones. There is a shield guardian present, but it only attacks followers of a certain (almost-forgotten) god.
I'm considering replacing the trap with something a bit more flavourful, since it's in the sepulchre of a religious hero and the defiling PCs would be evil -- specifically, I'm thinking of a CL 15 holy word spell, and changing the shield guardian's instructions to attack anyone who sets off the trap. Most of the PCs would just be deafened (although one or two with LAs would be blinded) so they wouldn't be at that great a disadvantage.
With the make-up of the party (including a Dread Necromancer and possibly an Ur-Priest), some of the other encounters (such as the undead) won't be quite as difficult for them as it would be for your typical group, so I want to challenge them without being totally unfair.
Spoilers, I say!
SPOILERS!
.
.
.
.
.
.
.
.
.
.
.
.
.
Fair warning
I'm going to be running this DCC module as a short adventure or possibly the start of a new campaign. There will be six ECL 15 PCs, with at least two or three evil ones, as well as at least one evil cohort -- putting it slightly above the target range of 4-5 14th level PCs.
One of the encounters as it stands calls for a CL 15 blade barrier to go off in a tomb if the PCs fiddle with the flagstones. There is a shield guardian present, but it only attacks followers of a certain (almost-forgotten) god.
I'm considering replacing the trap with something a bit more flavourful, since it's in the sepulchre of a religious hero and the defiling PCs would be evil -- specifically, I'm thinking of a CL 15 holy word spell, and changing the shield guardian's instructions to attack anyone who sets off the trap. Most of the PCs would just be deafened (although one or two with LAs would be blinded) so they wouldn't be at that great a disadvantage.
With the make-up of the party (including a Dread Necromancer and possibly an Ur-Priest), some of the other encounters (such as the undead) won't be quite as difficult for them as it would be for your typical group, so I want to challenge them without being totally unfair.