Is this a legal method of converting gp to xp

Luis Figoo said:
You might want to rethink this. Simulacum just requires some body part and not even essential ones. You can make simulacrums of extremely powerful beings, from dragons, to solars, to named NPCs. That with epic spell reduction of extra caster contributing an epic slot makes the entire thing insane

Hm... I always thought Simulacrum only works for yourself.
Yea, must be changed, but that's an obvious flaw, just like harm w/o saving throw. Either make it personal or restrict it to creatures with an ECL as high or lower as the caster's.

You need 2 things. A skill enhancing item and raw materials. Make high priced, time consuming items (example, suits of full plate masterwork). Sell, repeat. Leads to illogical economies

The skill enhancing item helps you either way, whether you use fabricate or make them the usual way. And it only makes the creation of the stuff faster. You still need all the raw materials and people who will sell the stuff.
Also, it says that the quality of the item is commensurate with the material used. That means no masterwork items.

All construts can find armor useful. Read the golem descrip. They use natural armor, which is stackable with an armor bonus. Use mithral for minimum negative effect from a lack of proficiency

No problem with that. Nice for a high-ac-monster (although characters can still top it!)

You utilise time flow. By locating a demi plane with a faster time flow, you shift into the plane when your spells are running low. Rememorise and pray, shift back and you have your full spell allotment 1 round after you plane shifted

It's perfectly possible. But it will be well considered as munchkinism, and your DM always has ways to discourage that.

So, before I leave this thread not to return, one simple thing: As I said, the rules are not flawless. But, that's the good thing, they don't have to be. We're human being capable of thinking and need no 1/0 decision system. So we don't have to find every single minute flaw, as we can use common sense to ignore them.
 

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Horses won't work.

What you want is a pack of wild dogs. 8 or 12 would be good. Have yourself and them locked in a barn. Have your fellow PCs promise not to let you out, no matter what you say, no matter how much you beg. Then it will be a "real" challenge.

That will give you (an) experience.

Seriously, I am a big believer in circumstance modifiers for encounter xp. You would get a pathetic pittance of xp for your lucre if I had any say in the matter. Much better to spend money on some kind of training.

Hey! Where is the prickly NotSean when we need him? Someone needs to give this guy a Feat!!!
 

What you really want to do is pull your head out and adventure like the rest of us.
If someone tried this horse thing in my campaign I'd definitely have them find out when its too late that they managed to capture Half-Dragon horses (spawned from an earlier reply given by Rodrigo Istalindir, making sure I pass credit where it's due).
 


Luis Figoo said:
Also there's a few follow up problems. For example, would the gp use for schooling be considered as expended? If so i could likely gain them back in another adventure, which allows me to get more schooling. This would cause a spiral problem i mentioned earlier using the gp asset by level value in the DMG (which btw is not easy judging whats an asset and whats not)


Er...the gp/level table in the DMG is only for the purposes of creating characters at a level higher than first. It's the average wealth a PC of that level has - and most definitely not an indicator or a limit (either upper or lower).

In other words, you don't have some kind of "right" to always have 5400 gp worth of stuff when you're 4th level, nor are you limited to that. Expending some of your assets by killing horses doesn't "free up" anything, and when you make it to 5th level you aren't magically given 3600 more gp by the Gold Piece Fairy. So the spiral you keep talking about doesn't exist. It's one way: you spend the gold, you kill the horses, you now have no gold and dead horses. If you want more gold, you have to earn it the old fashioned way (find someone who has the gold and take it.)

BTW: butchers generally kill helpless, restrained animals rather than facing them in a combat situation. No challenge, no XP.

J
 

Luis Figoo said:
I've thought about my DM giving me the line about having healers thus no challenge, so it'll occur in a deserted farmhouse, just me and 'em horsies

If you control the fights, then that's effectively the same as having a healer present, because you can stop and rest and get all of your hit points back in complete safety after every fight.

J
 

Luis Figoo

I've got a better idea for Gold for XP. Hire a Hitman to kill you. Give him 200 gp up front and promse him 200 more if he succeeds. (you may need a change self potion so he doesn't figure out that it it you you are hiring him to kill) 400 GP the price of a warhourse (I think) Then if you surrvive you might get some xp and since any hitman worth his price will not stop untill one of you is dead. Well then you have an excuse to kill him.

. . . Oh wait after rereading your posts I see your purpose you want to spend as little gold and get as much XP for doing nothing. The hitman idea wouldn't be good for you because there actually is a chance that you might not survive. you want an easy, safe way to gain xp.

your idea might work if you were a first level charachter (NPC class probablly) actually learning how to use the weapon but at 4th level you might as well just attack a stump (you might gain 1 point XP if you got it to start the compat. now that would be impressive)

Does a nobel who buys slaves (1st lvl commoner) to slaughter in the guise of practice and learning how to fight actually learn anything? If he is low level maybe the first or second time. "lookie when I stick my sword there he falls down." soon he can't learn any thing from killing cowering pesants. So he has to try something else. maybe he can kidnap some 1st level fighters. they will give him more of a challenge. as he gains experence killing commoners and fighters they become less of a challenge and thus give him less xp when he kills one. his challengers must be a challenge. You are at 4th level while fighting a 1st level fighter would still be a challenge a 4th level fighter would be more of a challenge. A horse would not be a challenge. you can't learn anything new from killing a horse just like you can't learn anything new buy attcking a stump.

As for the evil argument even if owning slaves were legal in the above example. would you consider the nobel evil? then why not with horses?
 

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