Luis Figoo said:
Unlikely, unless your alignment play is a one way trip only: Good->Evil. That would lead to illogical worlds
We have the funny thing, don't know if you know it: it's called "intention". If I see someone rescuing those poor babies out of the fire, and ask him why he did it, and he says "I did it in order to be able to kill more horses without becoming evil", I'll certainly call the guys from Rainbow House to commit him. Oh, and I would dub him evil. (and I would give the the detective a hint about who might have started the fire in order to create horse killing options).
Heh, why should i bother stating anything? I have asked a relevant rules question in a forum called D&D rules. Think about it
relevant. Ah. I remember someone in a PL forum who asked "Is C an abbreviation of COBOL?". The relevance and the reaction of both posts were roughly the same...
Using yourself as a guideline for how other people should behave will always lead to disappoinment, you'll understand that someday. Btw, what is it i haven't learnt?
I won't use myself as a guideline for how other people should behave. I use myself as a rough guideline for how other good-aligned people should behave. I understand that the world isn't made up of just good people. There always bastards. I won't be disappointed, I'll just know they're evil.
Btw, you obviously haven't learned that you should keep overly stupid questions to yourself.
If you don't consider _that_ question stupid, we seem to have different opinions on what's stupid. I suggest you open a poll or collect signatures or something that backs up your opinion. Until that is achieved, I just assume that most people (and almost all here on the boards) think that your Idea is pure BS.
Well it may be senseless to you, but look at my original question. Is there anything blocking this ruleswise? The logical assumption would then be that the rules are flawed somewhere.
The rules are flawed. ALL rules are flawed. I can tell you before looking at them. That's because they're made up by humans and they tend to make faults. And with such a complex system as the D&D rules, that's true twice over!
Of course, theyre are big, obvious flaws, like harm having no saving throw, and such flaws must be adressed. But again, if you make something foolproof, a better fool will come along. Therefore, we have the DM: he will recognize flaws, he'll know that the rulebooks can't be perfect (even holy Scriptures contradict themselves), and he'll severly punish every smartass who wants to take advantage of flaws. That's the way RPG works since it was made. And it works. Pretty well even.
Sticking a patch with the words "Its metagaming. Its the DM's job to shut this situation down" does nothing to change the fact the rules are still flawed somewhere
Perfection may not exist but neither shoiuld one give up searching for it
Why not start with obvious flaws and erase them? Why not leave the flaws that are only ones because some people will think of everything, no matter how stupid, until last?
Yeah but think about it. Seriously. D&D is a group game, there are 3 ways to change
i) DM
ii) Player
iii) The rules
i) and ii) will destroy the group dynamic (the first refers to the DM vs players position you proposed). iii) will create even ground, gues which one my group chose
i) There are bad DM's. You let them continue? Well, I'll be happy with my paragon celestial fiendish half-dragon pseudonatural terrasque lich as my familiar.
ii) There are people who are jerks to play with. Tell them to play right or stop playing with them. Or keep playing with the guy that punches you in the face everytime you kill more enemies in combat than him.
Those two things might well preserve group dynamic.
iii) There are rules that need fixing. If they're not already covered in errata (or possibly FAQ), the DM must fix them. But there are rules that are OK as they are. Because if you must have contigencies for every stupid idea anyone might possibly have, you need to graduate in "D&D Rules", "D&D Meta-Rules", "RPGing" and "Not being bloody stupid" before you can start.
Well i would be great if you could make a list of your universal truths and post it for discussion in a philosphical forum. You would be surprised
One includes "There are two infinite things: the universe and human folly. But we're sure yet with the universe.
Another is "If you kill helpless beings to gain power, you're evil".
Now let the people discuss (note that I explicitly forbid the heads of state from certain nations from partaking in this discussion).
Hmm, either you fail to understand my posts or you have ignored points that do not fit your answer. I have repeatedly said that my DM will find a way (if possible ruleswise) to block this.
What? Your DM will find a way to block this? Well, if he didn't, he should be gently flogged to death with silken shoelaces.
Indulge me how he will achieve this epic act of DMism.
If you want, I tell you what most DM's will do: They just say: "Quit being a jerk!" if they're asked to buy horses and kill them to use xp. Some DM's will just take out their XL Dice set and say "you got a head start of three seconds".
You could try a WWA/GC combo (been there done that long time ago) in our game. Off the top of my head, heres a few more you could try
Silly Simulacrum with Empower
Fabricate for cheap gold
Plane jumping for endless spells for casters
Armored constructs
I think those were the latest tried
You could try those things with most other DM's. The usual reaction:
WWA/GC: DM searches his XL Dice
Empowered Simulacrum: "No problem with that."
Multiply Empowered Simulacrum in epic campaigns: "100% is upper cap, and at those spell levels it might even be OK".
Fabricate for cheap gold: "Do go on. Change gold into gold. The alchemists will really envy you!" You might have some other spell in mind.
Armored Construcs: "Why not? A flesh golem, for example, could find a plate armor useful"
Please elaborate "Plane jumping for endless spells for casters".