Luis Figoo said:Unlikely, unless your alignment play is a one way trip only: Good->Evil. That would lead to illogical worlds
Heh, why should i bother stating anything? I have asked a relevant rules question in a forum called D&D rules. Think about it
Using yourself as a guideline for how other people should behave will always lead to disappoinment, you'll understand that someday. Btw, what is it i haven't learnt?
Well it may be senseless to you, but look at my original question. Is there anything blocking this ruleswise? The logical assumption would then be that the rules are flawed somewhere.
Sticking a patch with the words "Its metagaming. Its the DM's job to shut this situation down" does nothing to change the fact the rules are still flawed somewhere
Perfection may not exist but neither shoiuld one give up searching for it
Yeah but think about it. Seriously. D&D is a group game, there are 3 ways to change
i) DM
ii) Player
iii) The rules
i) and ii) will destroy the group dynamic (the first refers to the DM vs players position you proposed). iii) will create even ground, gues which one my group chose
Well i would be great if you could make a list of your universal truths and post it for discussion in a philosphical forum. You would be surprised
Hmm, either you fail to understand my posts or you have ignored points that do not fit your answer. I have repeatedly said that my DM will find a way (if possible ruleswise) to block this.
You could try a WWA/GC combo (been there done that long time ago) in our game. Off the top of my head, heres a few more you could try
Silly Simulacrum with Empower
Fabricate for cheap gold
Plane jumping for endless spells for casters
Armored constructs
I think those were the latest tried
Luis Figoo said:
The idea here is to have a fixed system as close as fool proof as possible.
hammymchamham said:
Good vs. Evil
Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.
"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
"Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. A neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him.
Animals and other creatures incapable of moral action are neutral rather than good or evil.
MerakSpielman said:ANALYSIS: This is something you are actually intending to do. You even have a sketch for an ongoing plan "if this works."
IMPLICATION: Either this post is misleading, or the subsequent posts describing this as a mental excercize are misleading.
MerakSpielman said:ANALYSIS: So you know this is not going to work. See my analysis above.
IMPLICATION: This must not, therefore, be something you intend to do. This makes your initial post misleading. You could simply be foolish, but you later state that you are not an idiot. Assuming you are correct, then you must have been DELIBERATELY misleading. Why would you do this?
MerakSpielman said:ANALYSIS: So this is just a mental excercise. You are aware that the rules are inconsistant and have loopholes. This is just some sort of a game that you and your DM play with each other.
MerakSpielman said:ANALYSIS: So we're back to you actually thinking of ways to convince your DM to allow this? Hadn't you already tried to tell us that this is just an excercize? Unless this is a hypothetical example. But you are giving stats of your character as part of the arguement you would give your DM. That sounds less hypothetical and more like a specific tactic you intend to try.
MerakSpielman said:ANALYSIS: Again, we're back to this being an actual tactic you are going to employ. You are certain your DM will disallow your attempt. Why are you attempting it if this is, indeed, simply a sort of mental game you and your DM play to discover hypothetical loopholes in the rules?
MerakSpielman said:IMPLICATION (ONGOING): You are being very inconsisant. It is seeming more and more like you are altering your stated purpose of posting to better respond to the problems people present. This is not a posting pattern that is indicitive of somebody actually trying to recieve useful information. Rather, it seems that you are attempting to get as many people arguing with you as possible.
MerakSpielman said:ANALYSIS: So the rules as they are written are not exceedingly important to you. Why then, all the effort to expose loopholes in them? Why bring up the question here when our opinions matter not at all, since your group is the only body with authority to debate rules and restrictions that apply to it?
IMPLICATION: Another post that seems inconsistent with your others. See my ONGOING implication above.
MerakSpielman said:ANALYSIS: There seems to be a discrepancy between this and the previous quote, which states that anything is acceptable as long as the whole group agrees to it. So do you follow the rules or not?
Nope it is not a mental exercise, it will be tried.MerakSpielman said:ANALYSIS: Trying again to argue that this is a mental excercise.
MerakSpielman said:ANALYSIS: Few people think they themselves are an idiot.
IMPLICATION: Simply stating this does not make it a true statement.
MerakSpielman said:ANALYSIS: I think the very argument that has insued is insurance enough of the fact that the rules are flawed. Nobody has ever stated that the rules are, or even that they should be, flawless. You are also back to your arguement that your group is rooting out these flaws deliberately to get rid of them. What, then, about your above posts about using the rules to your own advantage and the implications that this is something you intend to actually attempt?
MerakSpielman said:ANALYSIS: You have indeed repeatedly stated this. You have also contradicted yourself multiple times. See above. You have made enough points to fit anybody's reply to you. Your points simply fail to all agree with each other.
MerakSpielman said:ANALYSIS: We have not yet made a firm decision regarding your intelligence or sanity. I might also note that you did not actually deny being a troll.
IMPLICATION: Yes, if this is a troll post you are being stupid. We already knew that.
MerakSpielman said:ANALYSIS: We have established above that not only are you and your entire group intimitely aware of most of the rules of D&D, but that you have already explored numerous ways in which they are flawed and inconsistant.
IMPLICATIONS: You are not really looking for a rule you've missed. You are well aware that you have overlooked nothing. Yet posted the question and continue to post. This is, by definition, trollish behavior.
MerakSpielman said:ANALYSIS: Indeed. Remember, you didn't actually deny it.
FINAL CONCLUSION: Your statements have been inconsistent and contradictory. There seems to be no way you have posted this thread seeking real debate or actual information, regardless of you unsubstantiated assertations otherwise. You are officially a troll, and not even a clever one like our local, cuddly Bugaboo. Trolls such as yourself exist to make your lonliness seem lessened by having real people (albeit anonomous) respond to your infantile statements. Give it up.
KaeYoss said:We have the funny thing, don't know if you know it: it's called "intention". If I see someone rescuing those poor babies out of the fire, and ask him why he did it, and he says "I did it in order to be able to kill more horses without becoming evil", I'll certainly call the guys from Rainbow House to commit him. Oh, and I would dub him evil. (and I would give the the detective a hint about who might have started the fire in order to create horse killing options).
KaeYoss said:Btw, you obviously haven't learned that you should keep overly stupid questions to yourself.
If you don't consider _that_ question stupid, we seem to have different opinions on what's stupid. I suggest you open a poll or collect signatures or something that backs up your opinion. Until that is achieved, I just assume that most people (and almost all here on the boards) think that your Idea is pure BS.
KaeYoss said:The rules are flawed. ALL rules are flawed. I can tell you before looking at them. That's because they're made up by humans and they tend to make faults. And with such a complex system as the D&D rules, that's true twice over!
Of course, theyre are big, obvious flaws, like harm having no saving throw, and such flaws must be adressed. But again, if you make something foolproof, a better fool will come along. Therefore, we have the DM: he will recognize flaws, he'll know that the rulebooks can't be perfect (even holy Scriptures contradict themselves), and he'll severly punish every smartass who wants to take advantage of flaws. That's the way RPG works since it was made. And it works. Pretty well even.
KaeYoss said:Why not start with obvious flaws and erase them? Why not leave the flaws that are only ones because some people will think of everything, no matter how stupid, until last?
KaeYoss said:i) There are bad DM's. You let them continue? Well, I'll be happy with my paragon celestial fiendish half-dragon pseudonatural terrasque lich as my familiar.
ii) There are people who are jerks to play with. Tell them to play right or stop playing with them. Or keep playing with the guy that punches you in the face everytime you kill more enemies in combat than him.
Those two things might well preserve group dynamic.
iii) There are rules that need fixing. If they're not already covered in errata (or possibly FAQ), the DM must fix them. But there are rules that are OK as they are. Because if you must have contigencies for every stupid idea anyone might possibly have, you need to graduate in "D&D Rules", "D&D Meta-Rules", "RPGing" and "Not being bloody stupid" before you can start.
KaeYoss said:What? Your DM will find a way to block this? Well, if he didn't, he should be gently flogged to death with silken shoelaces.
Indulge me how he will achieve this epic act of DMism.
If you want, I tell you what most DM's will do: They just say: "Quit being a jerk!" if they're asked to buy horses and kill them to use xp. Some DM's will just take out their XL Dice set and say "you got a head start of three seconds".
KaeYoss said:You could try those things with most other DM's. The usual reaction:
WWA/GC: DM searches his XL Dice
Empowered Simulacrum: "No problem with that."
Multiply Empowered Simulacrum in epic campaigns: "100% is upper cap, and at those spell levels it might even be OK".
KaeYoss said:Fabricate for cheap gold: "Do go on. Change gold into gold. The alchemists will really envy you!" You might have some other spell in mind.
All construts can find armor useful. Read the golem descrip. They use natural armor, which is stackable with an armor bonus. Use mithral for minimum negative effect from a lack of proficiencyKaeYoss said:Armored Construcs: "Why not? A flesh golem, for example, could find a plate armor useful"
KaeYoss said:Please elaborate "Plane jumping for endless spells for casters".
Caliban said:You truly are a munchkin, you know that?
What you are trying to do is not role-playing, it's simply the most transparent example of meta-gaming I've ever seen.
Seriously, stop bothering us with this nonsense.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.