Is this character too pwerful?

I, personally, would allow this character in my game, but then we use 4d6, reroll 1s, drop the lowest, so I'm used to super-PCs.

My only fear is that my players' PCs have a bad habit of offing Paladins who behave like Paladins ought to, and I have this annoying habit of defrocking those who don't, so any paladin build in my game is already behind the eight-ball.

BTW, regardless of whether or not the first post in this thread is a troll, this one is not; though I will be happy to take dollars, advertising or not.
 

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Actually the rolls were rolled in front of the DM and 7 other players. So there :p .

As for the equipment it was all earned

Use magic device 4 ranks CC 4 ranks Cha.

I could go into the whole history of the character and how he got everything but it would take up about 32 pages, and thats the short version.

Suffice to say he was created at first level and earned everything he has, not to say that he isnt too powerful for another game.
 

If it was a matter of taking an existing character from one campaign to another, then it was a question to be handled internally by your group. It should not have been brought to these boards.

The way you presented it, you made it sound as if you were creating a character to join an existing game.
 

Celebrim said:
You are a troll, and you are lying. The odds of the above using 3d6 no re-rolls is about 1 in 30,000,000 or so. Even if you rolled up 50,000 characters and threw away the first 49,999 I wouldn't expect those stats. And if you did that, it would be the equivalent of 49,999 rerolls. If you told me that you'd rolled those stats with 5d6 take the best 3, no rerolls, I'd still think you were a liar. Two freaking 18's and no stats below 13? Take a course in probabilities, ya troll..

So... what you're saying there is that it's not outside the realm of possibility? Therefore it IS possible, and therefore it could have happened.

Reread your course in probabilities. Statistically anomalies DO happen, statistically speaking.. and are in the realm of possibility. Even if they're not "probable" before you start rolling, after the roll it's exceedingly improbably that the rolls will not have happened.

Anyhow. I once rolled 18, 18, 18, 17, 15, 12 (Edit: in early second edition). On 3d6, no reroll. In front of a large group. I once saw someone roll five 18's (on 4d6 drop the lowest, however (edit.. AND reroll ones. Yes, it was meant to be uber) ... and something else above ten I didn't pay too much attention, as I was asking him to roll mine for me please.

It can happen. If you play often enough and roll up characters often enough, it will happen. As you increase the number of times you roll, you increase the probability that you will roll any particular combination. It's not terribly improbable to roll one 18. And, after you've rolled that 18, it's not terribly improbable that you will roll another. And... after you've rolled two 18's... it's not any more improbable that you will roll ANOTHER 18 than it was that you would have rolled the first 18.

Still. I wouldn't have believed either result if I hadn't had several backup witnesses... not even my own!
 
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Dracomeander said:
The way you presented it, you made it sound as if you were creating a character to join an existing game.
I didn't get that impression, but I will agree that without knowing more about the PC already in the game this paladin is supposed to join, the question of whether it's appropriate for THAT game is not one we can speculate on, only whether this character would work in our own, home games.
 

Celebrim said:
You are a troll, and you are lying. The odds of the above using 3d6 no re-rolls is about 1 in 30,000,000 or so. Even if you rolled up 50,000 characters and threw away the first 49,999 I wouldn't expect those stats. And if you did that, it would be the equivalent of 49,999 rerolls. If you told me that you'd rolled those stats with 5d6 take the best 3, no rerolls, I'd still think you were a liar. Two freaking 18's and no stats below 13? Take a course in probabilities, ya troll.



That's 6 feats. Six feats is all that you get. Would you explain to me how you have Weapon Focus(Bastard Sword) without Exotic Weapon Proficiency(Bastard Sword)?



First of all 'sharpness' is no longer a recognized weapon trait, but if it were it would be roughly equivalent to Vorpal which is a +5 bonus. A bastard sword of sharpness +2 is worth about 100,000 g.p. A Mithral Breast plate +2 is worth about 12,000 gp. Either of these items represents more treasure than you as a 6th level character should have, but the sword of sharpness just screams I'm a twink and a munchkin. On top of that you have an Amulet of Resistance +2 worth about 4,000 g.p. and managed to find someone who was willing to make the Dark Vision spell permenent on you. Now first, that's impossible. You can only make the Dark Vision spell permenent on yourself, and you aren't a 10th level arcane spell caster. And second, even if you could make the Dark Vision spell permenent on someone else, since the cost of doing so is around 1,000 XP and its a spell from a 10th level caster, you are looking at something like 15,000 g.p. minimum.

So all and all you've selected like 131,000 g.p. worth of treasure - some of which is impossible under the RAW and may not even exist in the target campaign. And this is about ten times as much treasure as a 6th level character would normally have. You are not exactly being conservative and worrying about offending people are you?



Ya think? If you made the pitch that you just made to me to be allowed into my campaign, not only would I laugh in your face but I'd tell you never to waste my time again.

First off what did I troll? secondly you can think what ever you want I dont cheat or lie, I have no reason to. and I didnt roll 2 18's it was one 18 and one 17 the plus one at 4th made it an 18

Secondly a Bastard sword can be used two handed as a martial weapon.
Third Starting=1 Human=1 Fighter2=2 level3=1 level6=1 last I checked 1+1+2+1+1=6 but then again Im a liar.

Fourth Sharpness gives a weapon an increase in its threat range 18-20 goes to 17-20

Fifth Every DM has special options and rules and can disallow or modify any rule as he/she wishes. Mine did and the permanancy was a gift for selflessly sacrificing my self to help a balnorn get his sons vampiricy reversed so he could enter elven heaven(sorry I cant remember what they call it in FR). I turned down any offer of reward and accepted this gift as payment after refusing any flat out numerous times.

Lastly yes he has a few powerful magic items and I have no idea how powerful the character are in the campaign, I like this character and would change him in a heart beat if the DM wanted me to, this includes using the little pink eraser on the back of a pencil.

As far as offending anyone wow you would be offended if some one had a magic sword and a magic breastplate? Some things players are rewarded for, when they actually role play, seems to me youve never done such a thing as all you can do it quote what the DMG says and what the average is. I dont even own a DMG so I couldnt tell you if your right or wrong.
 
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ARandomGod said:
As you increase the number of times you roll, you increase the probability that you will roll any particular combination.

Really? I'm not great with math, but I thought that while some rolls were more probable than others (e.g. 9 total from 3d6), the probability of producing any particular roll at any particular attempt never changed, so that if I roll a d20 once, I've got a 1 in 20 chance of getting a 3, and even if I get 100,000,000 3s in a row (I know, long shot), that the next roll still has a 1 in 20 chance of yielding a 3.
 

focallength said:
Actually the rolls were rolled in front of the DM and 7 other players. So there :p .

Even if that was the case, and I've got no reason at all to believe you, any DM worth his salt looking at those stats has no reason at all to believe you. I'd only believe you if I'd been playing with you for years and never once knew you to fudge a roll, and frankly unless all the other players knew you as well, I'd still make you reroll the dice in front of everyone - assuming that we were even allowing dice generated abilities and not a fixed point buy.

I've been in several groups where someone wanted into the group, brought the sort of character you are presenting and was simply told to not bother showing up.

As for the equipment it was all earned.

Equipment is only earned if it is earned from the particular DM running the game. Different DM's have VERY different ideas about what it takes to 'earn' a particular peice of equipment. You have treasure worth 10 times that of what is normal for your level. You have a magic sword which many a 16th level fighter would kill for, and many DM's would simply never allow in the campaign at any level. You may have 'earned' that in the context of one DM's adventures, but you certainly didn't earn it at some other DM's table. What is considered 'earning' something at one table, might well be considered 'given away by a Monte Hall' DM at another table. Usually DM's will have very strict guidelines about how starting characters should and can be built. Consult those.

Use magic device 4 ranks CC 4 ranks Cha.

Which is only +8, not +9.

I could go into the whole history of the character and how he got everything but it would take up about 32 pages, and thats the short version.

Suffice to say he was created at first level and earned everything he has, not to say that he isnt too powerful for another game.

Suffice to say that if you are being serious (and what is with that advertising link?) then my serious answer to you is don't bring that character sheet anywhere near a strange DM, because really, many of the DM's I've played under would consider that character sheet sufficient evidence that you were a) too immature to be playing at thier table, b) that you'd probably be unhappy under thier authority because you were looking for a completely different sort of game, c) that your presence only be disruptive to the group and to the campaign, or d) all of the above. In short, you wouldn't even be allowed into the group on a trial basis, and even if you were allowed to play the night, you'd probably be not invited back by general concensus. And I'm not speaking on the purely theoretical here. I've seen groups vote that a player couldn't attend because of submitted character sheets similar to (and maybe even more ridiculous than) the one you are trying to pass off.
 

focallength said:
Fourth Sharpness gives a weapon an increase in its threat range 18-20 goes to 17-20

You are thinking of Keen. Sharpness is the quality of lopping of someone's limbs whenever you roll a 20+. For example, the legendary artifact Axe of the Dwarven Lords is a +1 Battle Axe of Sharpness. A +2 keen bastard sword is still worth about 19000 g.p., so you are still at about triple the normal treasure for a 6th level character.

Fifth Every DM has special options and rules and can disallow or modify any rule as he/she wishes. Mine did and the permanancy was a gift for selflessly sacrificing my self to help a balnorn get his sons vampiricy reversed so he could enter elven heaven(sorry I cant remember what they call it in FR). I turned down any offer of reward and accepted this gift as payment after refusing any flat out numerous times.

That's great. I'm a fan of rule 0. But what does your previous DM's special decisions have to do with your next one?

Why do you keep putting advertising links in your posts?
 

Celebrim said:
Even if that was the case, and I've got no reason at all to believe you, any DM worth his salt looking at those stats has no reason at all to believe you. I'd only believe you if I'd been playing with you for years and never once knew you to fudge a roll, and frankly unless all the other players knew you as well, I'd still make you reroll the dice in front of everyone - assuming that we were even allowing dice generated abilities and not a fixed point buy.

I've been in several groups where someone wanted into the group, brought the sort of character you are presenting and was simply told to not bother showing up.



Equipment is only earned if it is earned from the particular DM running the game. Different DM's have VERY different ideas about what it takes to 'earn' a particular peice of equipment. You have treasure worth 10 times that of what is normal for your level. You have a magic sword which many a 16th level fighter would kill for, and many DM's would simply never allow in the campaign at any level. You may have 'earned' that in the context of one DM's adventures, but you certainly didn't earn it at some other DM's table. What is considered 'earning' something at one table, might well be considered 'given away by a Monte Hall' DM at another table. Usually DM's will have very strict guidelines about how starting characters should and can be built. Consult those.



Which is only +8, not +9.



Suffice to say that if you are being serious (and what is with that advertising link?) then my serious answer to you is don't bring that character sheet anywhere near a strange DM, because really, many of the DM's I've played under would consider that character sheet sufficient evidence that you were a) too immature to be playing at thier table, b) that you'd probably be unhappy under thier authority because you were looking for a completely different sort of game, c) that your presence only be disruptive to the group and to the campaign, or d) all of the above. In short, you wouldn't even be allowed into the group on a trial basis, and even if you were allowed to play the night, you'd probably be not invited back by general concensus. And I'm not speaking on the purely theoretical here. I've seen groups vote that a player couldn't attend because of submitted character sheets similar to (and maybe even more ridiculous than) the one you are trying to pass off.

Ok first off I said (reread the first post) +8 Use magic device not +9

and Im not trying to pass anything off, Im the guy who says "cool, what do you want me to play?" when a DM says no, no argument no whinning. Im glad I dont play in your games if you laugh at people or kick them out for bringing in a character. I wouldnt care if you didnt like him Id just make a new one from first or build on according to the rules.

I have no idea what the other players have, The DM was to busy to tell me, he just said bring a average 7th level character the only one I have is the Paladin, from a previous campaign. So when a DM tells you to bring in a character, you bring it in, if he dosent like it you make something else, simple. I just didnt have any idea if this character would be over powered as Ive only played in 3 groups over 15 years, so I was trying to get a feel for what everyone else thought a 7th level character should be. So thanks for giving me your opinion, even if the way you gave it was a little less than cordigal. Do you always talk this way to people you dont know? seems to me that you wouldnt have many friends if you did.
 

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