Brian Gibbons
Explorer
If this is a campaign where only an idiot pulls an obvious lever, then this is fair.
If this is a campaign where the GM expects players to follow his lead, investigate clues and jump at plot hooks, then this was a really stupid thing for him to do.
I have played in campaigns where half the fun was outsmarting the module, where it was common to passwall through walls instead of using the door and taking the obvious path was sneered at. In that kind of campaign, pulling an obvious lever without taking a half-dozen dfferent precautions means you deserve whatever is coming.
On the other hand, I have played in campaigns where not pulling the lever means that you don't find the secret dungeon with the imprisoned elven princess that the GM was counting on to lead into the next adventure, where you assume that the rogue is always taking 10 on Search while he walks down the corridor because all that time investigating every 5' square of empty floor is time that could be spent on more fun activities.
The issue isn't fair or unfair, it's what kind of campaign the GM wants to run and what kind of campaign the players were expecting.
If the GM wants to run the kind of campaign where no one investigates further after they have the MacGuffin and spends five minutes at every door before opening it, he emphasized his desires quite explicitly. If that actually isn't the type of campaign he wants to run, he certainly sent the wrong message.
If this is a campaign where the GM expects players to follow his lead, investigate clues and jump at plot hooks, then this was a really stupid thing for him to do.
I have played in campaigns where half the fun was outsmarting the module, where it was common to passwall through walls instead of using the door and taking the obvious path was sneered at. In that kind of campaign, pulling an obvious lever without taking a half-dozen dfferent precautions means you deserve whatever is coming.
On the other hand, I have played in campaigns where not pulling the lever means that you don't find the secret dungeon with the imprisoned elven princess that the GM was counting on to lead into the next adventure, where you assume that the rogue is always taking 10 on Search while he walks down the corridor because all that time investigating every 5' square of empty floor is time that could be spent on more fun activities.
The issue isn't fair or unfair, it's what kind of campaign the GM wants to run and what kind of campaign the players were expecting.
If the GM wants to run the kind of campaign where no one investigates further after they have the MacGuffin and spends five minutes at every door before opening it, he emphasized his desires quite explicitly. If that actually isn't the type of campaign he wants to run, he certainly sent the wrong message.