Melan
Explorer
In that case, it is also in character for the monk to die a horrible death. That can be pretty fun too, and makes for a good war story later on. On the other hand, characters are in the end extensions of the players - after a while, the same players should catch on and create characters who can be successful in that given game style.Hussar said:I do, however, tend to insist that people play the character that's on paper and not themselves. If it's entirely in character for that monk to pull the lever, then, he should be pulling that lever. The player saying, "Nope, not touching that lever," when the player has never shown any sort of paranoia before is very jarring.
I will give you a tangentially related example: lel us assume I am running a campaign centered around a bigass dungeon. This assumes the players should at least try to fit their characters into that framework. If you are playing a character who is too cowardly to delve dungeons, or maybe isn't willing to, you will frustrate yourself, the other players and the DM, and probably won't be very successful in the adventure. In this case, wouldn't it be better to retire this PC and start a new one? In my opinion, the answer is definitely yes. (also see my sig...)
Low Intelligence doesn't necessarily mean foolishness. Even animals of a very low Int have some kind of cunning to avoid similar situations. Moreover (unless you rolled your ability scores in order, a rare occurence in 3.* D&D), it was you who allocated that ability score, and you should live with the consequences. Likewise, if you have a 6 Constitution, you will have low hit points and an abysmal Fortitude save.What if Mr. Monk had a 6 Int? Monks don't need intelligence. Would you still be on board with the monk insisting that they tie a rope or poke it with a pole?
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All this unless the same player enjoys getting killed in various amusing ways... which, by the way, I sometimes do.
