delericho
Legend
Contrast the trap given below with the trap presented in the OP:
This is an extremely similar trap to the one described by the OP. The key difference is that the 'right' answer is to pull the lever, not leave it alone. What's more, this trap neatly negates any 'have a proxy pull the lever while we watch from a safe distance', since getting to a safe distance triggers the trap. It's also just as sensible as the original, since whoever installed it would also know how to bypass it.
Finally, the trap is significantly more fair than the original - the Rogue was able to detect it, and was provided a great deal of information about the trap.
Now, tell me, is that really a fair trap? Or should PCs be paranoid about not pulling levers, just as they should be about pulling them? Alternatively, if this trap is unfair, but the other fair, why is that?
You’ve cleared out the dungeon and found the McGuffin you were seeking. Then you come to a room located in the back corner of the dungeon. In the room is only a large lever sticking up out of the floor. You search the room and find a secret door in one wall. You can’t find a way to open the door.
The rogue searches the door and lever for traps, and finds that both are somehow connected to a trap. He's also sure that the trap is well beyond his ability to disarm, and is of extreme lethality.
The party Wizard casts Detect Magic, but no magic is detected.
At this point, the party elects to leave. The Monk is in the front of the marching order. As he leaves the room, he has to make a saving throw – he rolls a 19 on the die, adds in his mods, and fails the save. He turns into a pile of fine dust on the floor.
It turns out that the trap was on the doorway into the room - anyone who tried to leave through either door triggered the trap. Pulling the level would have disarmed the trap.
This is an extremely similar trap to the one described by the OP. The key difference is that the 'right' answer is to pull the lever, not leave it alone. What's more, this trap neatly negates any 'have a proxy pull the lever while we watch from a safe distance', since getting to a safe distance triggers the trap. It's also just as sensible as the original, since whoever installed it would also know how to bypass it.
Finally, the trap is significantly more fair than the original - the Rogue was able to detect it, and was provided a great deal of information about the trap.
Now, tell me, is that really a fair trap? Or should PCs be paranoid about not pulling levers, just as they should be about pulling them? Alternatively, if this trap is unfair, but the other fair, why is that?