ThirdWizard said:
So it comes down to that does it? By amateur theatrics, I assume you mean "roleplaying."
I think "roleplaying" and "metagaming" are terms that have been hijacked. I think it's perfectly possible to play a role in character without sacrificing your ability to think tactically, as a player rather than a character. I think that to contrast "roleplaying" with "metagaming" is a false dichotomy.
I think "metagaming" is simply a pejorative term used by people who want to avoid a need for tactical thinking in RPGs.
I think there's a school of thought which says that roleplaying considerations should override tactical thinking. Since these are usually the people who see playing a role with complete accuracy as the primary focus of the game, these people might be called the "strong roleplayers" and I don't mean that in a derogatory way.
Good roleplaying is its own reward. I've played like that, and I've occasionally found it very satisfying to play a character so accurately that the character does something which I think, or know, will lead to his death. The route to victory might be to capture a prisoner, interrogate it, learn about the challenges ahead, and then send it ahead of you to open the doors and trigger the traps, but the paladin won't stomach it and chooses to take the risks himself instead.
To me, that's the heart of paladinhood. The question is whether the paladin still gets disintegrated when he pulls the lever.
I think there's a subset of the strong roleplayers, which I'll call "the amateur theatrics crowd" (and yes, I DO mean that in a derogatory way), who think that if there's a paladin in the party, the lever shouldn't have the disintegrate trap on it in the first place. They think they should be allowed to play their role exactly how they like and, even if their roleplaying decisions lead their characters to play incautiously or in a suboptimal way,
they still shouldn't die.
These people see any character death as a failure of the DM, and any situation which requires them to think instead of roll or role as "poor design."