Ourph said:An in character justification doesn't change the fact that the attitude the player has is colored by metagame thinking. Sure if a PC has to pull the lever, then the Monk should probably do it.
Okay.
The fact that the Monk's player is approaching the situation with the attitude of "Potential trap? No problem. I'll step up and pull the lever. That's my job!" is totally based on his knowledge that he's playing a game and that the game follows certain guidelines.
A) Please quote me the line that shows that that was the monk's attitude.
B) No. It's based on the fact that the party is essentially a paramilitary unit or task force of people with specific skill-sets. If you're a military team in the jungle and you come to an abandoned shack, you know which guy to have check for booby-traps, which guy to have listen and look around for an ambush, and which guy to have kick open the door after everyone else has done the best that they could. That's not metagaming. You're the one who equates "Knowing the strengths of each team member" with "Only looking at the rules."
Nothing about "being heroic" indicates that you have to be impatient or incautious.
Bull.
Totally subjective, and no way we're ever going to agree on that one, I suspect.
To you, my kind of heroic sounds stupid.
To me, your kind of heroic sounds bland.
That'd be the lion's share of what it all comes down to, I think.