I'm A Banana
Potassium-Rich
Player choices should lead to interesting encounters and challenging scenarios.
Zapping someone dead is neither.
The lever could have done a million and one troublesome but non-fatal things, things that would challenge the players further to overcome new difficulties and find out the secret.
Why should I be scared of the lever? Hell, I'm playing a character who is going into a dangerous dungeon in search of a lost artifact and you're telling me that a mere *stick* should warn me off and make me run away? I'm an ADVENTURER. I take RISKS.
The job of the DM is to make those risks challenging but fun. In most cases, destroying your character without hope of resurrection is neither.
It's like pulling out a distant sniper in a kung fu fight. It's death, without hope, for simply doing what you're there to do.
Zapping someone dead is neither.
The lever could have done a million and one troublesome but non-fatal things, things that would challenge the players further to overcome new difficulties and find out the secret.
Why should I be scared of the lever? Hell, I'm playing a character who is going into a dangerous dungeon in search of a lost artifact and you're telling me that a mere *stick* should warn me off and make me run away? I'm an ADVENTURER. I take RISKS.
The job of the DM is to make those risks challenging but fun. In most cases, destroying your character without hope of resurrection is neither.
It's like pulling out a distant sniper in a kung fu fight. It's death, without hope, for simply doing what you're there to do.