wayne62682
First Post
I don't see how it's fair in the least. It's deliberately screwing over a player with a save-or-die trap when there's no indication that it's a trap. Nevermind the ludicrously high DC which basically guarentees someone will die. That kind of "Oh but it's a dungeon, there are going to be death traps" attitude should have gone the way of the dodo along with 3d6 stats in order, weapon speeds and THAC0.
Just my two cents.. but then again I hate anything that purposely hinders/screws over the players.
Regards,
Wayne
Just my two cents.. but then again I hate anything that purposely hinders/screws over the players.
Regards,
Wayne