Is this metagaming?

PrinceZane said:
Basically, is it up to the player to remember the stats that have changed,

One of the tactics I've implemented is an index card for each player to have with squares for AC, To-Hit, each stat, and anything else a buff could apply to. Write the standard bonus in each square. Use pennies to track bonuses, that way it's easy to remember. Flip them heads-up for +1, tails-up for -1.
 

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i don't think its metagaming at all, as long as not to much time has passed (or if it would cause some disruption in the battle..i.e. it would have killed someone who has taken another action or had an action taken against him since then)
 

Lord Pendragon said:
I agree. However, for the purposes of keeping the game moving forward I usually only allow these reminders on the player's turn. i.e. so long as the player is still calculating, other players can chime in with "don't forget Inspire Courage" and "remember you have a +2 for flanking." But once a player's turn passes, that's it. Constantly redoing past turns is counterproductive to the flow of combat, IMO.
Yeah, ditto here.
 

Olgar Shiverstone said:
Our bard player has a big 5x8 card with the bonuses from his inspire Courage that he throws on the battle mat when it's in effect. If you miss that big block printing, you're on your own.

Our bard has the same, which she hangs up on my DM screen when she begins her Inspire Courage song. We call it the "Hot Donuts" sign, after the neon sign that Krispy Kreme lights up when they're making hot donuts.

Speaking of all this:
http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=34

Clearly, their DM lets them go back if they forget their bonuses. :)
 

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