Jack Simth
First Post
I started applying a few Core templates to a Core Creature - starting with a Colossal Monstrous Scorpion (CR 12), adding the Fiendish template (+2 CR), and ending with the Half-Dragon template (+2 CR), for a total official CR of 16; is this actually right, though?
Colossal Dragon
40d10+160 (380)
Initiative: +3
BAB/Grapple: +30/+62
Speed: 50 ft (10 squares), Fly 100 (average)
AC: 30 (-8 Size, -1 Dex, +29 Natural), Touch 1, Flat-footed 30
Attack: Claw + 38 Melee (2d8+16)
Full Attack: 2 Claws +38 Melee (2d8+16), Bite +36 Melee (4d6+8), and Sting +36 Melee (2d8+8 plus poison)
Size/Reach: 40 ft./30 ft.
Special Attacks: Constrict 2d8+16, Improved Grab, Poison, Breath Weapon, Smite Good 1/day (+20 damage)
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., Low-light Vision, Immunity to Sleep and Paralysis effects, SR 25, Damage Resistance 10/Magic, Resistance to Fire and Cold 10, Immunity to Electricity
Saves: Fort +26, Ref +14, Will +15
Stats: Str 43, Dex 8, Con 18, Int 5, Wis 10, Cha 4
Skills: Climb +63, Hide +31, Spot +47
Feats: (14): Blind Fight, Power Attack, Cleave, Combat Reflexes, Great Cleave, Improved Initiative, Iron Will, Lightning Reflexes, Run, Hover, Flyby Attack, Multiattack, Wingover
Environment: Warm Deserts
Organization: Solitarty
Challenge Rating: 16
Treasure: 1/10 coins; 50% goods; 50% items
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): DC 34, 1d10 Con primary, 1d10 Con secondary
Breath Weapon: 60-foot Line of Lightning, 6d8 reflex DC 34 half, usable once per day
With it's Int of 5, and the six points per HD of the half-dragon, it gets three skill points per level - which is fine, as it has three skills. Likewise, it suddenly picks up fourteen feats. Is this monster actually CR 16?
Colossal Dragon
40d10+160 (380)
Initiative: +3
BAB/Grapple: +30/+62
Speed: 50 ft (10 squares), Fly 100 (average)
AC: 30 (-8 Size, -1 Dex, +29 Natural), Touch 1, Flat-footed 30
Attack: Claw + 38 Melee (2d8+16)
Full Attack: 2 Claws +38 Melee (2d8+16), Bite +36 Melee (4d6+8), and Sting +36 Melee (2d8+8 plus poison)
Size/Reach: 40 ft./30 ft.
Special Attacks: Constrict 2d8+16, Improved Grab, Poison, Breath Weapon, Smite Good 1/day (+20 damage)
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., Low-light Vision, Immunity to Sleep and Paralysis effects, SR 25, Damage Resistance 10/Magic, Resistance to Fire and Cold 10, Immunity to Electricity
Saves: Fort +26, Ref +14, Will +15
Stats: Str 43, Dex 8, Con 18, Int 5, Wis 10, Cha 4
Skills: Climb +63, Hide +31, Spot +47
Feats: (14): Blind Fight, Power Attack, Cleave, Combat Reflexes, Great Cleave, Improved Initiative, Iron Will, Lightning Reflexes, Run, Hover, Flyby Attack, Multiattack, Wingover
Environment: Warm Deserts
Organization: Solitarty
Challenge Rating: 16
Treasure: 1/10 coins; 50% goods; 50% items
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): DC 34, 1d10 Con primary, 1d10 Con secondary
Breath Weapon: 60-foot Line of Lightning, 6d8 reflex DC 34 half, usable once per day
With it's Int of 5, and the six points per HD of the half-dragon, it gets three skill points per level - which is fine, as it has three skills. Likewise, it suddenly picks up fourteen feats. Is this monster actually CR 16?