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Is this statblock correct?

Moriveth

First Post
I was writing up a stat block for an enemy in my FIRST d20 Modern campaign just now... My first RPG at all, actually, which is kinda ridiculous when you consider I have tons and tons of RPG stuff...

Anyway, I was wondering if someone could tell me if this stat block is written correctly. And I'd appreciate some clarification on what some of the terms in there mean.

Terrorist Cell Leader

Tough3

Med. Size Human; hd 3d10 +9, HP 25, Mas (What does this mean?; Init +1, Spd 30ft; def 17 (+2 class, +1 dex, +4 concealable vest), touch 16, flat footed 16, BAB +2, Grap (How do I determine this?); Atk +5 melee (unarmed, 1d3 +3), +5 melee (1d4 +3, knife), or +3 ranged (HK G3, 2d10) FS 5ft x 5ft, reach 5ft; AL Nazism.Abilities: STR 17 (+3), Dex 12 (+1), Con 17 (+3), Int 9 (-1), Wis 8 (-1), Cha 6 (-2)
Talents: DR 1/-, Second Wind
AP: 17
Feats: Brawl, Personal Firearms Proficency, Light Armor Proficency, Medium Armor Proficency
Skills: Climb +4, Concentration +4, Craft (mechanical) +3. Drive +1, Intimidate +2, Knowledge (streetwise) -1, Profession -1, Read/Write Language (Dutch), Ride +1, Speak Language (Dutch), Spot -1, Survival -1, Disable Device -1, Forgery +1
Profession: Criminal

Well, thanks in advance for the advice, people. Hope to post on here a lot.
 

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Moriveth said:
Terrorist Cell Leader

Tough3

Med. Size Human; hd 3d10 +9, HP 25, Mas (What does this mean?; Init +1, Spd 30ft; def 17 (+2 class, +1 dex, +4 concealable vest), touch 16, flat footed 16, BAB +2, Grap (How do I determine this?); Atk +5 melee (unarmed, 1d3 +3), +5 melee (1d4 +3, knife), or +3 ranged (HK G3, 2d10) FS 5ft x 5ft, reach 5ft; AL Nazism.Abilities: STR 17 (+3), Dex 12 (+1), Con 17 (+3), Int 9 (-1), Wis 8 (-1), Cha 6 (-2)
Talents: DR 1/-, Second Wind
AP: 17
Feats: Brawl, Personal Firearms Proficency, Light Armor Proficency, Medium Armor Proficency
Skills: Climb +4, Concentration +4, Craft (mechanical) +3. Drive +1, Intimidate +2, Knowledge (streetwise) -1, Profession -1, Read/Write Language (Dutch), Ride +1, Speak Language (Dutch), Spot -1, Survival -1, Disable Device -1, Forgery +1
Profession: Criminal

Well, thanks in advance for the advice, people. Hope to post on here a lot.

Hi Moriveth and Welcome!

I don't have time right now to double check all your stats, but here's some answers to your questions:

Mas - Massive Damage Threshhold. Equal to current Constitution score, but can increase with the Increased Damage Threshold feat.

Grap - Grapple Modifier. Equal to BAB + Strength modifier + Grapple modifier. For Grapple modifier, see d20M Chapter 5, p. 153, Table 5-11. Grapple modifier is based on creature/character size.

Hope this helps :)
 


Moriveth said:
Terrorist Cell Leader

Tough3

Med. Size Human; hd 3d10 +9, HP 25, Mas (What does this mean?; Init +1, Spd 30ft; def 17 (+2 class, +1 dex, +4 concealable vest), touch 16, flat footed 16, BAB +2, Grap (How do I determine this?); Atk +5 melee (unarmed, 1d3 +3), +5 melee (1d4 +3, knife), or +3 ranged (HK G3, 2d10) FS 5ft x 5ft, reach 5ft; AL Nazism.Abilities: STR 17 (+3), Dex 12 (+1), Con 17 (+3), Int 9 (-1), Wis 8 (-1), Cha 6 (-2)
Talents: DR 1/-, Second Wind
AP: 17
Feats: Brawl, Personal Firearms Proficency, Light Armor Proficency, Medium Armor Proficency
Skills: Climb +4, Concentration +4, Craft (mechanical) +3. Drive +1, Intimidate +2, Knowledge (streetwise) -1, Profession -1, Read/Write Language (Dutch), Ride +1, Speak Language (Dutch), Spot -1, Survival -1, Disable Device -1, Forgery +1
Profession: Criminal

Well, thanks in advance for the advice, people. Hope to post on here a lot. [/B]

First off, welcome welcome welcome :).

Okay, here goes.

* Mas is the Massive Damage Threshold (listed seperately to cover characters that have talents or feats that improve it).
* Grapple bonus is derived from BAB + Str mod + Grapple Mod, where the Grapple Mod is +4 per size category above medium, -4 per size category below medium.
* Saving throws are missing - Fort +5, Ref +2, Will +0.
* Touch Defence shouldn't include equipment or armour bonuses, so drop the +4 for the concealable vest.
* Unarmed attack doesn't take into account the brawl feat - +6 melee (1d6+3, unarmed).
* Concealable vest has Move of 25 ft.
* No list of equipment?
* Skills - the starting occupation's two skills I assume were Disable Device and Forgery? His native tongue is Dutch? Climb has an armour check penalty of -3 from the concealable vest that's not factored in. Typically, only skills that the character actually has ranks in are listed, as untrained default to the ability score. If you want to list others, I'd suggest limiting it to skills that are going to be used opposed to the players - spot, listen, sense motive.
* The character appears to be missing two feats - one, simple weapons proficiency, a freebie gained for Tough level 1, and second, either 3rd level feat or Tough 2 bonus feat (not sure which).

A couple of suggestions - put the range increment on ranged attacks, saves having to check for it, and look at putting the skills ranks down (eg Spot +6 (2/8c) where c = crossclass) - it makes it a lot easier if you decide to advance the NPC at a later date if you can see how their skills are spread, as well as making it easier for others to check over your creation:).

Tough 3; Med. Size Human; HD 3d10+9; hp 25; Mas 17; Init +1; Spd 25 ft; Def 17 (+2 class, +1 dex, +4 concealable vest), touch 12, flat footed 16; BAB +2; Grap +5; Atk +6 melee (1d6+3, unarmed), +5 melee (1d4+3, knife), or +3 ranged (2d10, 90 ft, HK G3); FS 5 ft x 5 ft, reach 5 ft; AL Nazism; Fort +5, Ref +2, Will +0; Str 17(+3), Dex 12(+1), Con 17(+3), Int 9(-1), Wis 8(-1), Cha 6(-2).
Talents: Second Wind, DR 1/-.
AP: 17.
Feats: Simple Weapons Proficiency, Brawl, Personal Firearms Proficiency, Light Armour Proficiency, Medium Armour Proficiency, (Tough 2 Bonus or Char Level 3 Feat).
Skills: Climb +1 (1), Concentration +4 (1), Craft (Mechanical) +3 (4), Intimidate +2 (4), Forgery +1 (2).
Starting Occupation: Criminal (skills: Disable Device, Forgery).
Equipment: Concealable vest, knife, H&K G3 assault rifle, 5 20 rnd mags for G3.
Languages: Dutch.

Hope that's what you were looking for, if not I'll return my foot to my mouth where it usually resides:).
 





Shouldn't class be 'Tough Villain' rather than just 'Tough?'

'cause I thought that 'Tough' implies that he's a non-"heroic" character...
 
Last edited:

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