As I mentioned earlier, I include the '80s and the early '90s in my "Golden Age." The current age - "Silver Age" is a fair designation, I guess - I regard as having begun in roughly 2000. The late '90s are a sort of interregnum.
In many respects, actually, the early '90s were the height of the Golden Age. TSR spent the '80s building up a (relatively) huge customer base, and then spent the '90s in a death spiral, thus creating a space in which other RPGs could flourish... for a while.
For me, it seems like the games of the early '90s have less in common with most of the games of, say, 1983, than they do with the games of the rest of the '90s. The '90s, in my memory, had dice pools galore, hardbacks, not a lot of class-and-level D&D clones (AD&D, Palladium games, and I don't know what else -- compared to GURPS, GDW's house system, Shadowrun, Earthdawn, the various WoD games, Hero, etc.), splatbooks (Clanbook X, SR's Grimoire/Matrix/Street Samurai Catalog) & supplements (hello, GURPS 3e's many many historicals & genre books), metaplots (stacked on metaplots, sometimes) -- none of which were very big deals in the early-to-mid '80s.
So, for me, I think I'd lump the late '80s in with the early-to-mid '90s; call it post AD&D 2e, maybe. Is that the Silver Age or the Golden Age? Chronologically, it would have to be the Silver Age, I suppose, but I think I'd call it the Golden Age, myself.
The "Interregnum" would be from the demise of TSR -- which perhaps coincides with the rise of CCGs, the beginning of the end of the backlist in RPGs, and the boom of consoles like Sony Playstation, multiplayer FPSs, and other computer games -- to maybe 2000 and the OGL boom. Maybe? I don't know.
If so, that would make now the Bronze Age, I guess.
Meaning we still have the Iron Age to look forward to -- pouches and big guns and blades, woo!
Is FATE commercially successful then? I thought it was more in the indie line, but I may be wrong.
Heck, I don't know -- FATE, not so much, since I don't know that you can
buy a FATE rulebook, per se. But you can download FATE; you can buy SotC; you can buy Starblazer Adventures.
We could ask Fred Hicks how it's gone (or check his blog -- I think he posts sales totals there.) You'd probably have to define by what standards you measure success, anyways -- it isn't a WotC or WW primary game line of success, I'm sure. But Evil Hat seems to have done okay by it -- they've put out more games since SotC, so it didn't bankrupt 'em at least.
