Michael Silverbane
Adventurer
Here's something that you might try out...
In session A, have the plot come to the characters. Assassins or Bounty Hunters or Mercenaries or Thugs or what have you, come to try to kill the player characters. After the characters deal with this situation (which should take up most of the session), then you lay out the plot-hooks, rumors, or whatever. Ask them what they want to do for the next session. Then prepare that.
Each session, play what the players have expressed an interest in during the previous session. At the end of that, you lay out your plot hooks and whatnot for the following session.
Your players can still go off reservation in the middle of their session, but you will not necessarily be throwing out several unused chunks of prepared material because they decided that they didn't like the way things were laid out before them at the beginning of the day.
In session A, have the plot come to the characters. Assassins or Bounty Hunters or Mercenaries or Thugs or what have you, come to try to kill the player characters. After the characters deal with this situation (which should take up most of the session), then you lay out the plot-hooks, rumors, or whatever. Ask them what they want to do for the next session. Then prepare that.
Each session, play what the players have expressed an interest in during the previous session. At the end of that, you lay out your plot hooks and whatnot for the following session.
Your players can still go off reservation in the middle of their session, but you will not necessarily be throwing out several unused chunks of prepared material because they decided that they didn't like the way things were laid out before them at the beginning of the day.