Is Vow of Poverty broken?


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Looks like he's not going to allow it, no matter how underpowered it is so. . . Oh well, back to the drawing board! Thanks everyone for the advice!

To be honest I don't think you've missed out much. I ran a highish level game for several months and one PC wanted to play a vow of poverty monk. After three weeks he pleaded with me to let him change - the character was so boring to play, and he didn't have any of the 'extras' which made adventuring fun (as against just surviving in combat).

A vow of poverty Druid could be pretty fearsome, but apart from that it seems a bit of a trap, really.

Cheers
 



Hmm, I have put some thought into what I could get away with in this type of campaign but. . . I'm not completely versed on the point system, but this IS what I know so far:

Class Abilities/Spell progression: 50 points
Skills: 1 point per 4 skill points
HD Upgrade (each character has a set D6 HD at each level and can upgrade accordingly):

2 points - D8
3 points - D10
4 points - D12
5 points - D20
5 points after d20 per +10 (so d20 to d20 + d10 = 5 more points)

Those costs stack as well, so if you were to upgrade from a d6 to a d20, it would cost you 14 build points.

Feats: 3 build points (basic req's, things like weapon focus and those sort of things)
5 points for tier 2 (2-3 req's) then 7 points for tier 3 (4+ req's)

At each level also, the starting 'shell of a character' you're given basically the Rogue's class progression, you can spend 3 points at each level to increase your bab by +1, and at every stat bump you can spend an additional 10 points to get another +1 to a stat, also we're allowed races/templates that cost up to LA 2 and may spend 15 points per LA to remove it (so basically if you had an LA 2 you would start at level 3, instead of the base 5 we're creating the characters at, but if you spend 30 points, you can remove the LA but still retain the bonuses)

Also we may spend 3 points at each level to raise a specific save by +1 OR we can spend 5 points to raiseall the saves by +1

Edit 2: There isa difference when paying for the class abilities and spell progression for a character, for example, the 50 points spent towards spell progression will give you EACH spell under a spellcasters list of spells for every level that you are allowed up to (so you can spend 50 points, and get all spells in a Wizard spell list so long as you meet the required level)

Edit 3: Forgot most important part: We start with 150 points at level 1, and roll the character up to level 5, gaining 10 points per level, so essentially have 190 build points to spend, and we start off with 10k gold*
 
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I want to make sure I understand the spellcasting. If you spent 50 points on arcane spellcasting and you are now 5th level, does that mean you get access to all of the wizard spell lists for 1st, 2nd and 3rd level spells with the spells per day of a 5th level caster?

I think this is what it means since you only get 340 build points over the life of the character so if you had to spend 50 per spell level you could only get 6th level spells max.

Please verify,
 

Yes once you spend the 50 points you get the entire classes spell progression, spells per day, everything involving that spellcaster for 50 points (you don't need to spend anymore points on spells or anything related therein)
 


New thread: good idea. Make a starting post that refers to this thread and also gives the point system. I will copy over this response.

Bad news: I am not the top caster-builder, by far. Dandu or others I am sure will comment when they are awake.

Good news: I know broken when I see it.

This is basically like gestalt and if you forgo some bells and whistles you could even triple gestalt.

100 points: full wizard and cleric spellcasting

Should he buy another class' abilities? I mean, for 50 he could get the full abilities of a non-caster progression class or PrC with abilities that are broken with a dual full caster. Maybe like Warblade - take defensive stuff like Iron Heart Surge and build towards White Raven Tactics? Anyway, someone will think of the most broken combo.

Enough skill points to keep Concentration and Spellcraft maxed, with some knowledges thrown in.

All the good metamagic feats, eventually taking Arcane Thesis multiple times for extreme brokenness.

Be an anthropomorphic bat (Savage Species).

Max Int & Wis, some Con, dump Dex, Str, Cha?

Bump saves as you can (this is one reason not to add another class' abilities - you would have plenty to spend on saves each level.

Anyway, that is a first pass. This will be an insane character.
 

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