D&D 4E Is wisdom too powerful in 4e

mach1.9pants said:
Kay, so you don't get STR mod and DEX mod. S'pose it makes sense if you are (maybe) adding 1/2 your level to each mod as well.
Hmmm! This is purely hypothetical. I guess it could be done this way. But I wouldn't bet on it.
EDIT: I think an expert in 3.5 (Not me) could better answer your question on this subject.
 
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My guesses:

Dex, Wis and Con will be about equally important for all classes. First off, they correspond to the three defenses. In addition, Con affects starting HP and healing surges, which presumably everybody wants a lot of. Wis affects a bunch of skills and also your Will save. And Dex affects your AC and another big group of skills.

The other three stats will serve as dump stats for certain classes (and as primary or secondary stats for others). A fighter doesn't need Int, and a wizard doesn't need Str.
 

Here are the controls for each stat that I can tell so far. Ignoring, of course, class powers that tie to a certain stat. I guessed where some of the skills will go based on their already presented skills.

Bottom line: Intelligence is looking pretty flimsy and wisdom is looking pretty solid.

Strength
*Damage bonus for melee attacks
*Attack bonus for melee attacks
*Encumbrance, lifting, breaking
*Athletics

Dexterity
*Reflex Defense
*AC Defense
*Attack bonus for ranged attacks
*Acrobatics
*Stealth
*Thievery

Constitution
*Fortitude Defense
*HP bonus
*Healing surge bonus

Intelligence
*Arcana (guess)
*History (guess)

Wisdom
*Will Defense
*Dungeoneering
*Insight
*Perception
*Nature (guess)
*Heal (guess)
*Religion (guess)

Charisma
*Bluff
*Intimidate
*Streetwise
*Diplomacy (guess, pretty good one though)
 
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Don't forget Carrying Capacity under Strength. People like to ignore it, but being unable to haul your basic EQ can actually be kind of inconvenient. I have had much success throwing Ray of Enfeeblement at NPCs and calling for an encumbrance audit. "That plate mail isn't so great now, is it buddy?"
 

WyzardWhately said:
Don't forget Carrying Capacity under Strength. People like to ignore it, but being unable to haul your basic EQ can actually be kind of inconvenient. I have had much success throwing Ray of Enfeeblement at NPCs and calling for an encumbrance audit. "That plate mail isn't so great now, is it buddy?"
Good call.
 

Huh....hold on a second, though. We don't have any idea what encumbrance is going to look like in 4E. I sort of suspect that they might have got rid of the (delightfully simulationist, to me) systems used in the past. That is, I would be very unsurprised if counting up how many pounds or coins of EQ you had was no longer a part of character generation.
 

WyzardWhately said:
Huh....hold on a second, though. We don't have any idea what encumbrance is going to look like in 4E. I sort of suspect that they might have got rid of the (delightfully simulationist, to me) systems used in the past. That is, I would be very unsurprised if counting up how many pounds or coins of EQ you had was no longer a part of character generation.
Agreed, a point based mechanic based on your strength alone would be nice. Strength 10 = 10 ENC scale armor is 4, longsword 2, shortbow 1, full backpack 4 etc. So simple and it removes the need for size other than, 1/2 or double points for each size category smaller or larger.
 

Sadrik said:
Agreed, a point based mechanic based on your strength alone would be nice. Strength 10 = 10 ENC scale armor is 4, longsword 2, shortbow 1, full backpack 4 etc. So simple and it removes the need for size other than, 1/2 or double points for each size category smaller or larger.

Well, don't get too crazy. They did that in C&C and it was terrible.
 

I have a very strong feeling that the base classes will have their powers revolve around two primary and one secondary ability score. Intelligence likely comes into play with Wizards, Priests and Warlocks to an extent.
 


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