Is WoTC even relevant to you anymore?

Scott_Rouse said:
DMs are our single most important customer type and everyone in the both R&D and Brand knows it.

Honestly, I'm not certain how somebody couldn't know it, given that the vast majority of the tomes published in the last three years have been geared specifically toward DM purchase (e.g., adventures, monster manuals, rule compendiums, setting supplements, etc).
 

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jdrakeh said:
Honestly, I'm not certain how somebody couldn't know it, given that the vast majority of the tomes published in the last three years have been geared specifically toward DM purchase (e.g., adventures, monster manuals, rule compendiums, setting supplements, etc).

Personally, I like it best when they print books that make it easier for me to make adventures. Dungeonscape is one of the better examples of this, although Heroes of Battle deserves a mention.

Not to say that Wizards doesn't have a lot of books that I think are excellent, like MIC!

Cheers!
 

The last time I bought a WotC product was, umm, never. Although I did recently come across a copy of The Primal Order in the used section at the FLGS and briefly considered picking it up as a historical curiosity...
 

MerricB said:
Personally, I like it best when they print books that make it easier for me to make adventures.

A year ago I would have said "Me too!" but I have a CRAZY work schedule now and with my free time dialed down to non-existant, I've learned to treasure pre-scripted adventure modules, specialized rule collections (e.g., Magic Item Compendium), and monster manuals. For me, these things help make DMing possible ;)
 

WotC has returned to relevance for me.

We've been playing D&D a lot lately.

I'm sure their "relevance" will wax and wane for me the way all publishers have over the years.

The quality is largely there, and that's always a big part of it.
 

jdrakeh said:
A year ago I would have said "Me too!" but I have a CRAZY work schedule now and with my free time dialed down to non-existant, I've learned to treasure pre-scripted adventure modules, specialized rule collections (e.g., Magic Item Compendium), and monster manuals. For me, these things help make DMing possible ;)

Yeah, well... they do that for me too. :)

(You try running 3 campaigns - two on fortnightly schedules and one weekly... that's what I'm currently doing. :))

Cheers!
 

MerricB said:
(You try running 3 campaigns - two on fortnightly schedules and one weekly... that's what I'm currently doing. :)!

If I wasn't working nine hours a day, five days a week, plus five to six hours on Saturdays. . . I basically have enough time to ride the bus home at the end of the day, sleep, wake up, make something to eat, and ride the bus to work so I can do it again. Saturdays are a bit more free, though most of the weekend is consumed with house cleaning, laundry washing, and other menial necessities. I'm lucky to steal away enough time to do one game session every other week :(

[Publishers take note! I could be working this hard for you!]
 
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jdrakeh said:
Honestly, I'm not certain how somebody couldn't know it, given that the vast majority of the tomes published in the last three years have been geared specifically toward DM purchase (e.g., adventures, monster manuals, rule compendiums, setting supplements, etc).
I don't know about Uder specifically, but there is a segment of the DM base who resents that nearly every D&D book has some player relevant material in it (feat, prestige class, spell). Some of them feel that making those tools available is putting pressure on them to allow their players more choices.

On the other hand, while DMs may make a majority of the purchases, WotC certainly realizes there are more players than DMs and the potential market is better when a player might use something from a book. In fact, I'd be willing to bet that most of the best sellers WotC has are books that most of the content is player useful.
jdrakeh said:
A year ago I would have said "Me too!" but I have a CRAZY work schedule now and with my free time dialed down to non-existant, I've learned to treasure pre-scripted adventure modules, specialized rule collections (e.g., Magic Item Compendium), and monster manuals. For me, these things help make DMing possible ;)

I agree.

I got annoyed very recently when I asked about a major error in an adventure that puts extra work on me. I was told they'd look into it, but I'm the DM and can just make it up for myself. As if I didn't know that.
 

The last WotC product I bought was the Hungarian edition of Defenders of the Faith way back in... well, a lot of time ago. I just realised they were not for me, and moved on to other things.
 


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