Grimstaff
Explorer
The number of "optional" rule books that have come out in the last year or so (and continue) is a little disturbing, but I long ago nipped that issue in the bud by allowing only Core3 at my gaming table. Sure the alternate stuff can be fun, but eventually it becomes quite a headache. If there is a feat or item that drastically improves game play (such as Practiced Spellcaster) I allow it on a case by case basis, but by and large I let my players know they are wasting their money on splats unless they are getting them for their own amusement or to save in lieu of a DM who has WAY more time to sort out the nightmarish web of conflicting and/or broken rules the use of these tomes inevitably brings forth.
Is it me, or has the number of Eberron books in production declined? I'm not complaining, I don't care for the setting myself (don't get me started on DDO!), while the number of adventures in production has drastically increased. IMHO, this is a great trend, as adventures are something I actually use and will purchase, as opposed to another "Player's Guide to Invincibility" or "Popsicle Pirates of Eberron Sourcebook".
Is it me, or has the number of Eberron books in production declined? I'm not complaining, I don't care for the setting myself (don't get me started on DDO!), while the number of adventures in production has drastically increased. IMHO, this is a great trend, as adventures are something I actually use and will purchase, as opposed to another "Player's Guide to Invincibility" or "Popsicle Pirates of Eberron Sourcebook".