That's the thing: Innovation means introducing something new. I see that all the time from Wizards, but not on the "here's an entirely new game" level.
If you're looking for big "everything changes" innovations, that is something no company in their right minds will do more than once. Introducing 3e was a big innovation from 2e, and it was risky.
I consider the new stat block format to be a really significant innovation - it changes nothing except the ease of playing the game, but that's a pervasive change.
The level of innovation required by some people is of the level such that the only innovaters in RPGs were Gary Gygax and Dave Arneson. Everything else since then has been derivative: you have to come up with something that isn't a RPG to be innovative. I don't subscribe to that at all.
Let's turn this around: how often have you seen another company been innovative except for introducing a new game?
Cheers!
If you're looking for big "everything changes" innovations, that is something no company in their right minds will do more than once. Introducing 3e was a big innovation from 2e, and it was risky.
I consider the new stat block format to be a really significant innovation - it changes nothing except the ease of playing the game, but that's a pervasive change.
The level of innovation required by some people is of the level such that the only innovaters in RPGs were Gary Gygax and Dave Arneson. Everything else since then has been derivative: you have to come up with something that isn't a RPG to be innovative. I don't subscribe to that at all.
Let's turn this around: how often have you seen another company been innovative except for introducing a new game?
Cheers!