Is your group "High Maintenence"?

Is your group high maintenence?

  • Yes - In game conflicts become real life conflicts, and vice versa!

    Votes: 24 15.5%
  • Every once in a while we have a problem that requires intervention...

    Votes: 81 52.3%
  • I DM for Angels: they work together perfectly and never treat me (or each other) poorly!

    Votes: 50 32.3%

The_Universe

First Post
Is your group high maintenence or low maintenence? Do they constantly fight among themselves, or are they a well-oiled adventuring machine? Do real life issues constantly cause in-game fights (and vice versa)?

Tell me your stories!
 

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I voted the middle thing. (LOL reminds me of one of my favorite movies, A Fish Called Wanda - "What was the middle thing?")

Anyway, we all get along quite nicely for the most part, but now & then issues have come up. For instance, one of the PLAYERS (never DMs) is a character nazi. I mean, if he gets his hands on someone's sheet, he has no qualms about "correcting" what he sees as errors and/or poor judgement. Funny thing is, sometimes he doesn't do his research and so screws up a character even worse than it was to begin with. Example - he ran someone else's character when they missed a session. The character was a Sorceror with that Dragon's Blood feat or whatever it's called, with Black dragon as his bloodline. This gives him Hide as a class skill - well, the character nazi ignored this, erased all his Hide skill points and put them where he thought they were more appropriate. Utterly annoying.
 

Currently, the gaming group is rock-solid and well-mannered.

In some of my past gaming groups (of which, only one person, my brother, is still around), that was not the case.

In the 1e/ 2e days, we had a player that was a notorious feud-starter. When we gained two new players, he decided to engage in a competition for allegiance. He swayed one of them to his cause, while the other newbie did not. He then came up with a ridiculous plan to lure that PC to a secluded spot and ambush him from afar with bow and arrow. Didn't work, I might add.

The same player later came up with a plan, which he told in detail, to assassinate the other PCs. It involved a hiring a half-dozen assassins, drowning (!!???!!!) a magic intelligent sword owned by one of the PCs.

His antics eventually spilled out of game and he ended up getting into a fist-fight with another player. We made him take a leave of absence until he cooled down and came to his senses. The only reason we didn't stop gaming with him permanently was because he was one of the original gamers from the group.

There was plenty of inter-character conflict when we played Vampire, but I always figured that was par for the course.
 


One of my players is a bit paranoid at times - she's afraid that she's not taken seriously or even being made fun of, while neither really is the case.


That's all.
 

We get along. Why?

Player one and two carry loaded handguns to the game (don't ask but yes- they are real)

Player three does what ever he is told by player 4

Player 4 tries to roleplay but can't because of players 1 & 2 (fully armed)

Player 5 has no issue with the group so long as they preplex me at once a session.

And now that my 6yr old has said MF at least once after hearing player 1 say it while charging the advancing bugbear army, we ALL agree to tone it down.

If there will be a problem is when my 6yr old begins firing live rounds into the woods while drinking red bull, smoking Marbs and saying Die MFs and my wife finds out about it. ;)
 

I game with two groups. One group I play in is awesome. Everyone gets there on time, people understand each other. They realize it's a game. The group I DM on and off again... ugh.... It's part of the reason why my motto these days is no gaming is better than bad gaming.
 


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