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Island Empire - A Warlock Alone Part2

"A foul thing, some elemental creature of cold, water and negative energy," notes Nac'Losin. "Yes, most unpleasant, an old basic thing. Not cunning or goal directed. I think someone sent it here. It would not be here by chance. It had to be summoned from a place of cold darkness," adds the sorceress as she hands her little pig a bit of carrot. "Such things do dwell occasionally is the dark uninhabited places of the world, but I am inclined to agree that this thing did not come here by chance."
 

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Most intersting..michael says...we are indebit to you ladies for your efforsts..please rest as you may need as i fear we will need you to reset and strengthen the wards on a continusal basis..
 

They both nod and soon make their way out to make a check on the wards before retiring.

The seas are calm, but an ominous cloud lurks to the south. The winds are shifting and the glass says a storm is likely.
 


The ship is sound. The amphibians are starting so show some strain from the cold. They move slowly and mostly stay close to heat sources. The other crew can pick up the slack and they did rouse themselves for the fight, but the continued cold is going to start to have an effect eventually. Your course set, you should reach Icewatch in 36 to 48 hours.

OOC: Care to roll a d20 and a d12?
 


Ice build up leads to a nasty fall for one of the crew. With luck and Nac'Losin's magic he'll recover, but he may have a permanent limp. Just before sunset on the second day a call of 'land ho' rouses everyone. By the time the light fades the glow of the little city of Icewatch is clearly visible. Torches, cook fires and even the occasional magical light give the city a rosy glow in the cold gloom of evening. A handful of heavily laden ships can be seen at anchor in the sheltered bay. No doubt they are preparing to depart in haste on the morning tide as the trading season is near its end and winter storms could close the port soon.
 

"Spread the word, we will want shorter watches and roving watches as we planned" Michale will tell Chandar. "I am sure there are other more praticale sources for warmth besides fire....lets find them Cpt. Mangrum and see if we can make it comfortable for the crew"..michale then assk that the intelligence service officer join him. "we will pull into port tomorrow....make such plans as you need"
 

Commander Becket presents himself as requested. "Very good Captain. As we discussed before I would like to slip a couple of my men when you offload cargo. I know it is not uncommon for a few men to jump ship in port so I don't think this will result in any risk to you or your ship. I expect it is unlikely for men to jump ship in such a godforsaken frost pit as this, but as long as that is your story you should be shielded. I an Sargent MacAbee will be going ashore in an official capacity and will be content if you treat us as simply passengers. Again I want to thank you for your help. As one last favor to the Imperial Office of External Threats, I would ask you to take some dispatches back with you and pass them on to the first Imperial representative you encounter on your way back to the Empire. Any Port Authority in Crosscroft or where ever you make landfall should be good enough. I have some reports ready now and I'll have more when you are ready to sail. If you'd be so good as to send a runner a couple of hours before you ship out, I'll be able to give you the most up to date report possible as you'll likely be one of the last ships out this season. Again, on behalf of the Empire, I thank you for the fine passage north." He pats his stomach. "We shall especially miss the services of Grumbar. Is there anything else you would have of me?"
 

Chandar and Mangram get to work as ordered. When you have finished with Commander Becket, a midshipman informs you that Marjory York is requesting a few minutes of your time.
 

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