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Island Empire Part 1, to Mermaid's Rest

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Rook

OOC: Did I miss something? I thought Darkvision gave one the ability to see in normal darkness (even in the total darkness of a cave) just as well as in daylight. I know it won't penetrate a Darkness spell.

Pg. 165 PH says "Characters with Darkvision can see lit areas normally as well as dark areas within 60'. A creature can't hide within 60' of a character with Darkvision unless it is invisible or has cover."
 
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Radoon - Mariner/Fighter/Master Thrower

Radoon will positionhimself with his back to the mast and await the sound of slosshing feet, hopefully the critters, to pass close to him then attack. Let me know when I think I hear them. We should all use Marin as a password, Morwyn, Finn and I should be able to say this to each other since we are in clsoe proximity. "Say 'Marin' and repond in kind to avaoid hitting each other as a password."
 

Finn Hunter

Finn draws his rapier. During the movement, he taps both a Force shield and Inertial Armor tattoo (AC is now 23). He moves to place his back to the wheel column while calling, "Boarders! Boarders on deck! Bring Lights!" His earlier effort to learn the layout of the deck serves him well in this movement. His pistol is in his belt, but he does have a belaying pin in his right hand to act as a partial shield for blocking blows on that side.
 

OOC: It is magical darkness. Sorry, no time for a proper post tonight. I'll get something up first thing in the morning. Tomorrow night will be better. The .doc was just a simple lay out of the ship to show where the stairs were. You aren't missing much. I made it with the most recent version of office, so it may not be visable to all.
 

Morwyn

Mowgli said:
OOC: Did I miss something? I thought Darkvision gave one the ability to see in normal darkness (even in the total darkness of a cave) just as well as in daylight. I know it won't penetrate a Darkness spell.

Pg. 165 PH says "Characters with Darkvision can see lit areas normally as well as dark areas within 60'. A creature can't hide within 60' of a character with Darkvision unless it is invisible or has cover."

OOC: You're right, and I said as much; Darkvision doesn't penetrate a Darkness spell. However, look at the description of Darkness in the PHB (pg. 216) - "shadowy illumination out to a 20-foot radus. All creatures in the area gain concealment (20% miss chance)". It doesn't say that things go pitch black.

Since it's night, the spell would further reduce vision for normal characters, and since it's an overcast and rainy night, it could easily go to total darkness for most characters. However, the overcast and rainy night does not effect Darkvision - the only thing impeding my sight is the magical Darkness. So, if it's the 2nd level spell or the equivalent, then I only have the 20% miss chance. I'm not trying to gain an unfair advantage, just the legitimate benefits of my abilities.
 

OOC: You are correct, those with Darkvision suffer only a 20% miss chance. All other a 50% miss chance. Because of the combined natural and magical darkness. Bringing a light source into your area of effect will drop the chance to 20%.
 

At least one of the fishmen passes behind Radoon and the mast, while he hears the sound of wet footsteps in front of him as well. You think there is a target in reach.
 

A fishman charges Captain Morwyn. Morwyn hits with the backswing of his axe and the Sahaugin stabs (1d20+4=20) him in the thigh with a trident sharply (1d8+3=9) then the Sahaugin bites (1d20+2=3) at Morwy, but does not make contact. The creature's breath is foul and reeks of rotting fish as its jaws close on empty air in front of Morwyn with a juicy smacking sound.
 

Finn can hear the wet footsteps of a Sahaugin coming up on him from the front left. It hisses eeriely in the rain and darkness.
 

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