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Island Empire Part 1, to Mermaid's Rest

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Below decks on the 'Rumpled Bedsheet'

OOC: Rook may make a listen check DC: 15 to hear the shouts and sounds of combat from the decks above. Grond'sListen Check (1d20+2=16)

Grond takes up his weapons and turns to the door looking startled.
 

The sound of twanging crossbows (1d20+3=10, 1d20+3=9) can be heard by all on the quarterdeck. If fact crossbows (1d20+6=23) sounds seem to be coming from both directions. Only one sound of a bolt (1d10=1) grazing flesh is heard, but the hiss of pain that follows it suggests that a Sahaugin was the target. The sound of slings (1d20+8=25, 1d20+8=25) from the main mast and the whizing of bullets on the deck below followed by grunts of pain (1d3+1=3, 1d3+1=4) suggest that others are taking part in the defense of the ship. Sounds of combat from the the other decks can be heard above the rain.

OOC: Marienna's miss chance (1d100=74) Fyi--don't include apostrophies (') when using invisible castle or it won't database right. I wasn't able to go back and get the miss chances for the halflings. You'll just have to trust me that they made their rolls.

OOC: I have included a revised map, but be aware that most of you can't actually see what is going on here.
 

Attachments


Finn Hunter

Finn

listens carefully (1d20+10=23) and peers into the darkness (spot check) (1d20+9=12) trying to place the Sahaugin near to him before lunging with his rapier (1d20+7=14)(possible hit check) (1d100=34), then returns to a guard position. He continues to call the alert and for lights.

OOC: First, Scott would this be an AOO as the Sahaugin moved into a square adjacent to me, or a regular attack? Second, are any of the magical weapons in use right now of the 30% that emit a light spell upon being drawn for use? Under 3.5E rules, this effect can not be turned off, unlike in previous editions, so if one of us has a lighted sword, it would partially counteract the darkness. I know Finn would have made sure his sword did not glow, just because it would not be a good thing for him to have such a sword in his line of work. Also, his Inertial Armor does not glow either.
 

On the Quarterdeck of the 'Rumpled Bedsheet'

OOC: Good questions. First, you don't get attacks of opportunity against targets with total concealment, second, moving into a treatened square does not draw and attack of opportunity anyway. It is exiting a treatened square that gets one into trouble. Even then if you only take a 5' step or move from a threatened to a non-threatened square using the withdraw action you don't draw an attack of opportunity. Note that loading a crossbow does draw an attack of opportunity. It is up to each player to determine whether or not their items emit light--now would be a real good time to make that determination.

Finn lashes out with his Rapier, but only catches air with the blade. The Sahaugin counters with trident (1d20+4=18) and bite (1d20+2=16), but he is unable to penetrate the power of Finn's defenses.
 

Radoon - Mariner/Fighter/Master Thrower

I am headed to LA, for more fish. Please roll for me and keep my charcter killing everyone adn from dying. I will be back Thurs AM
 


Morwyn

Scotley said:
OOC: Good questions. First, you don't get attacks of opportunity against targets with total concealment, second, moving into a treatened square does not draw and attack of opportunity anyway. It is exiting a treatened square that gets one into trouble. Even then if you only take a 5' step or move from a threatened to a non-threatened square using the withdraw action you don't draw an attack of opportunity. Note that loading a crossbow does draw an attack of opportunity. It is up to each player to determine whether or not their items emit light--now would be a real good time to make that determination.

OOC: Since the DM gave me the dagger, it's probably best if the DM decides for that weapon. Although, the description didn't mention "glowing" or otherwise emitting light, so that may be conclusive.

As for his other weapon, a check of the axe qualities (1d100=9), reveals that it does emit light.
 
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mleibrock said:
I am headed to LA, for more fish. Please roll for me and keep my charcter killing everyone and from dying. I will be back Thurs AM

OOC: Cool, have a good trip and I'll see that Radoon stays in the action.

Radoon and his opponent exchange ineffective swings this round.
 
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Erland said:
OOC: Since the DM gave me the dagger, it's probably best if the DM decides for that weapon. Although, the description didn't mention "glowing" or otherwise emitting light, so that may be conclusive.

As for his other weapon, a check of the axe qualities (1d100=9), reveals that it does emit light.

OOC: Let's defy the established convention and say that the daggers given out by Captain Marin at the start of this adventure can be commanded to emit or dose their light as a move action. You may roll for your other weapons as or choose to have them emit light or not as you prefer.
 

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