• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Island Empire Part 1, to Mermaid's Rest

Status
Not open for further replies.
Morwyn

Because of the time, I think that I'll wait until full dark to do my recon. It'll take longer because I'll only have 60' visibility, but I won't be affected by odd late-afternoon shadows, either.

(OOC: If I'd known how lousy my damage rolls were going to turn out, I'd not have taken the feat for the Dwarven axe, and taken a trident from the beginning.

BTW, even if I hadn't gotten the prodding from the DM, I was planning to wait til this morning to post, to give everyone a chance to chime in.)
 

log in or register to remove this ad

OOC: "how lousy my damage rolls were going to turn out" DM scratches his head pondering the huge pile of dead Sahaugin with Morwyn's name on it. :lol:

Yeah, I maybe I jumped the gun a bit, but I'd really like to get things moving again. Hopefully, Mike L. will drop me a note with his take on the posting so I can issue the rest of the experience points soon. I was hopeful that most of you would level up before entering Mermaid's Rest.
 

Scotley said:
OOC: "how lousy my damage rolls were going to turn out" DM scratches his head pondering the huge pile of dead Sahaugin with Morwyn's name on it. :lol:

OOC: Sure, I did a lot of damage, but it mostly from my bonuses. I haven't looked back at all the posts, but at Invisible Castle in the last 20 die rolls, I rolled axe damage (1D10) five times with results of 3, 1, 3, 1, and 5. Didn't break the bottom half once, and 40% were the lowest possible result.
 

Morwyn

Unless someone (like maybe Finn -- wink wink, nudge nudge) has something to add, I'll get a few hours of sleep before I recon the area. First thing, though, I want to record our arrival in the ship's log.
 

Finn Hunter

OOC: Sorry guys, alot of info to parse and rephrase, that and I am a little bit busy at my new job. Back to our regularly scheduled gaming.

Finn slides down a line, landing lightly on the quarterdeck. He approaches the Morwyn to report upon what he was able to observe.

"Captain, I took the liberty of giving the flotsam we sailing towards a once over, looking for a count of how many keelhaul-worthy buggers and possible friends were awaiting us. I thought you would want to know the important points."

"The ships and boats are too numerous to count. More than a hundred and fifty ships or barges are here and at least that number of small boats, many moving about the fringes. There are a surprising number of expensive yachts are present. More than a dozen--not the sort of boats you'd expect here. Any of them would make a wonderful prize for the cutthroats, thieves and pirates here. Most are not flying any insignia and have the names covered somehow. All have guards posted, and some of those are unusual."

"One large yacht in particular caught my eye. The ship is the 'Dragonheart Clipper' and it belongs to the Sea Sorcerer, a Mage Lord and Crewe leader of considerable power and fabulous wealth. His Crewe has a fleet numbering in the hundreds. The yacht is an amazing boat, currently the great lateen sails are covered in magically projected images of cavorting Mermaids. The quarterdeck supports a large pool where a party seems to be going on with musicians playing on the main deck. The guards for this ship include a pair of elementals, one water and one fire. He would have little to gain from aiding us if trouble starts. "

"I soon spied a large barge that explains the yachts. It is flying a flag in the shape of an inverted triangle with a black infinity symbol in the center. The flag is mixed in with other pennants with no obvious meaning. The level of the flag suggests that two days hence a Masque will be held on the barge, which has an enclosed cabin filling nearly the entire barge and at least two stories high. Given the type of ships present it will be no ordinary Masque, but one that attracts the elite. "

"There are no ships of recognizable fleets or companies here with the possible exception of the yachts. The ships here are various sorts of gypsy and tramp freighters or boats converted to a commercial purpose such as restaurants, bars, and inns. Some of the ships must be pirates or smugglers as well, but it would be hard to prove. I recognized a handful of ships, but don’t know a lot about them. "

"There is one that might be important to us--the ‘Lady in White.’ I have met Captain Genevieve de Grassie once, ands he left a lasting impression. Some of her exploits are legendary. With luck the tale of Marin and Son’s woes might persuade her to help us in a time of need."

"The walled enclaves are well concealed by the walls and carefully placed awnings making it nearly impossible to determine what is happening within them. Several other ships are undergoing various levels of repair and maintenance. There are a few boats that have signs offering parts and repairs. "
 

Radoon - Mariner/Fighter/Master Thrower

Radoon has no objection to any crew member having any of the gear if they want, this includes all the crew, Radoon would like a crossbow.

He will make rounds to the crew to be sure there are no "hard feelings" about asking them to remain on ship. He knows it's been a long voyage and we have experienced losses. If he finds any crew member that really needs R&R, Radoon will ask the capt if he can accompany them to the bar for a few hours to get them drunk enough to bring them back on board and let them pass out. If all are OK with what we think is best, all the better.
 

Mermaid's Rest

Radoon finds that the crew, while not pleased at being kept aboard are highly motivated to do what is best for the mission. The sights of bars, casinos, brothels and resturants has several of the crew looking longingly, so the restriction may begin to wear on the men as time goes on. On hearing your suggestion to the Captain, Marienna, who looks pretty worn from all the healer's work she has been doing says, "That's a shore party I wouldn't mind joining."
 

At Mermaid's Rest

As the day goes on the crew reports seeing a couple of merchant men with very nervious looking crews arrive to unload cases of wine and spirits and crates of food. The stuff mostly seems to be going to the barge Finn identified as posting the Masque flag, though some seems to be going to the yachts as well. It is also noted that people seem to be taking a look at the 'Rumpled Bedsheet' as well.
 

At Mermaid's Rest, avian visitors

Just a dusk, a cry goes up from the crows nest. A pair of strangely colored whispy pelicans have been sighted coming at the 'Rumpled Bedsheet'. One lands at Rook's Feet the other makes its way through a window to land next to Captain Morwyn, squaking to awaken him from his nap. Both birds regergitate their bundles and then vanish back into whatever magical place they were summoned from.

For Rook only [sblock]I included the contents of your bundle in the email I sent you about experience points for my convinence.[/sblock]
 

Morwyn

mleibrock said:
Radoon has no objection to any crew member having any of the gear if they want, this includes all the crew, Radoon would like a crossbow.

He will make rounds to the crew to be sure there are no "hard feelings" about asking them to remain on ship. He knows it's been a long voyage and we have experienced losses. If he finds any crew member that really needs R&R, Radoon will ask the capt if he can accompany them to the bar for a few hours to get them drunk enough to bring them back on board and let them pass out. If all are OK with what we think is best, all the better.

It's not so much that Morwyn wants the magic crossbow, just figuring that while he's doing the recon he's the one most likely to need a magic underwater missile weapon. I think that permanent distribution should wait 'til we figure out what everything is, just so no-one (ie. me :D ) can complain about their lot afterwards.

As for chaperoning crew members to a bar, "How about if we bring the bar to us? You could go out and purchase some 'supplies' and bring them back here for all the crew to enjoy without worrying about possibly letting something slip - that way they can really relax. Sorry about the brothels, that'll have to wait for our triumphant return to Cambre.

Considering what a good job Marienna did provisioning us, you could take her with you. Maybe there's still enough food in Mermaid's Rest that our amazing Mrs. Abelard could prepare a good meal for everyone as well. I'd say to take Mrs. Abelard with you, but I doubt that she's willing to let her son out of her sight at the moment and it's probably best not to send too many people.

I suspect that you'll have to try a number of places to gather enough, and the price'll be fairly steep, what with the upcoming Masque. Of course, that should give you, as well as Mr. Rook and Mr. Hunter if they're willing, an excellent opportunity to 'cast a line' and see what fish we can reel in, as it were. You can let word 'slip' that we lost our previous cargo due to fire, smoke, and water damage, and that we're rewarding the surviving crew for fighting off rivals, revenuers, marines, whatever seems appropriate."
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top