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Island Empire Part 1, to Mermaid's Rest

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Mermaid's Rest

For Captain Morwyn only [sblock]The bundle presented by the pelican sending contains a letter from Captain Marin and a brown leather bag not unlike the ones given to Rook and Radoon by the Captain at the start of your mission. The letter, in Captain Marin's hand, reads as follows:

Captain Morwyn,

I congratulate you and your team on making Mermaid's Rest. I am informed by my diviners that as off noon today Allois was alive, but weak and still in the area of Mermaid's Rest. I am aware that their has been a change in the makeup of the team. Please invite Finn Hunter into the team in my name. The bag is for him and contains a bank draft in the amount of 3000 gp as well as some other toys. I wish you luck and the blessing of the God's as you continue your mission. Keep me informed of your progress via the log.

Captain Honager Marin
Marin and Son, Cambre
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Morwyn

After I read Master Marin's missive, I'll step outside and flag down a sailor. "Please pass the word for Mr. Hunter to see me at his convenience. Master Marin's sent him a package.

You can also spread the word that Allois Marin is still alive and nearby."
 

At Mermaid's Rest

News of Allois' status and proximity seems to send a wave of energy and excitement through the crew. Some of them even take up a sea shanty as they 'work' at repairing the ship. The mood is contagous and everyone seems to be laughing or at least smiling.
 

Finn Hunter

Finn had been helping with the replacement of some rigging damaged in the fight when he receives word of the captain's request. Once the main sheet is in place, and the crew no longer needs is help, he goes to the captain's quarters. He knocks, and after waiting for Morwyn to acknowledge the knock, he steps inside.

"You sent for me, Captain?"
 

Morwyn

"Yes Mr. Hunter, I've received a dispatch from Master Marin. He instructs me to officially extend his invitation to join our mission. Along with that was this bag and it's contents." <Handing over the items> "If the experience of myself and our other comrades is any indication, I think you'll be pleased and impressed with Master Marin's generousity."
 

Radoon - Mariner/Fighter/Master Thrower

Erland said:
It's not so much that Morwyn wants the magic crossbow, just figuring that while he's doing the recon he's the one most likely to need a magic underwater missile weapon. I think that permanent distribution should wait 'til we figure out what everything is, just so no-one (ie. me :D ) can complain about their lot afterwards.

As for chaperoning crew members to a bar, "How about if we bring the bar to us? You could go out and purchase some 'supplies' and bring them back here for all the crew to enjoy without worrying about possibly letting something slip - that way they can really relax. Sorry about the brothels, that'll have to wait for our triumphant return to Cambre.

Considering what a good job Marienna did provisioning us, you could take her with you. Maybe there's still enough food in Mermaid's Rest that our amazing Mrs. Abelard could prepare a good meal for everyone as well. I'd say to take Mrs. Abelard with you, but I doubt that she's willing to let her son out of her sight at the moment and it's probably best not to send too many people.

I suspect that you'll have to try a number of places to gather enough, and the price'll be fairly steep, what with the upcoming Masque. Of course, that should give you, as well as Mr. Rook and Mr. Hunter if they're willing, an excellent opportunity to 'cast a line' and see what fish we can reel in, as it were. You can let word 'slip' that we lost our previous cargo due to fire, smoke, and water damage, and that we're rewarding the surviving crew for fighting off rivals, revenuers, marines, whatever seems appropriate."

"That IS an excellent idea, cap'in."

Radoon goes and gathers M. (when he asks M., he will mention her last comment and mention, "you are the sailor, nice to have commonalities with another crew member, ;) ) Rook and Fin to see if the'd like to go with me and to check out some of mermaid's rest and gather various liquors and a keg. As we do this, I will indeed use the story of rewarding our crew for the superb job they did during the battle and subsequent fires.

As we leave the boat, I will make every effort to take in everything and take note of the people we see. Stop in/on several boats/shops and see what types of places are here. Also looking for a physic to see what they see in my future, hoping they may give us an idea of where our cargo may be.
 
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For Finn Hunter only assuming he opens the bag [sblock]The flap is held down by a lace. On the flap is a tooled emblem of a cresting wave. The bag has another tightly laced opening under the flap and you suspect that the bag would do an admirable job of keeping the contents dry if properly laced even in rough seas and spray. The bag contains an odd shaped sheathed dagger, a letter in an evelope, a money pouch with a piece of jewelry held to it by a couple of stitches, a silver flask in a leather belt case. Some magic cast on the bag at its packing reveals the nature of the contents to Finn. The knowledge just springs to mind in a way that is harmless, but disconcerting none the less. The flask is filled with a good spiced rum, but it has another function. When a ring around the neck is twisted an extra dose can be added to the liquid being poured, currently the flask is loaded with three doses of an alchemical compound that loosens the tongue. The victom must make a DC:16 fortitude save or is an a -3 on will saves, and checks to resist bluff, intimidate and diplomacy checks. The mechanism is such that one can pour a safe drink for himself, twist the ring and pass the flask to someone else who will then pour a tainted drink for themselves. The dose is delivered even when drinking directly from the flask. The dagger is most unusual in design; the hilt has a heavy basket guard with raised studs that would be effective in defense or for punching as a non-lethal weapon. The twin blades are intertwined--one a shiny silver and the other a dull treated blue. (Think of a soft serve ice cream cone mixing chocolate and vanilla swirl.) The points diverge slightly ending about the width of a woman's least finger apart. The blade has no edge being suited only to fighting with the point. The hilt is studded with a polished piece of amber in which a small dragonfly is trapped. The blades are alchemical silver and cold iron and the weapon is enchanted to be +2 to hit and damage. It is well made and superbly balanced, perhaps as well as any weapon you have ever held. The hilt is studded with a large aquamarine over which a silver filegree in the shape of a cresting wave has been laid. However, the weapon is large for a dagger and heavy due to the twin blades and thick hilt guard making it somewhat awkward to use. (-1 to hit unless you take an exotic weapon proficiency to learn to fight with it.) Because of its size the dagger is able to deal considerable damage for a dagger (1d4+1). The stout construction of the guard and blade allow the weapon to be used purely for defense as a sort of shield. (+2 to AC if used as a buckler--you must be able to use shields or take the exotic weapon proficiency to use it this way.) The jewelry is a set with a blue stone and inlayed with a tiny Marin and son twin sail emblem that can only be seen on close inspection. There are three other crystals set in a pattern about the blue stone on silver wires. The piece serves as a Cognizance Crystal with 7 power points and also allows the wielder to use the Empathy Psionic Power twice a day at 3rd level at no cost. The pouch has an emblem of crossed cannons on it. It contains an extra dimentional space similar to a bag of holding, but specifically made to hold wooden quick loaders containing a powder charge, wadding and ball sized for a pistol. There are 20 such holders and they may be refilled. Because they are safely held in an extradimetional space they are not subject to critical mass as well as damp or fire that the owner may be exposed to. The coin pouch contains 3 pearls worth 100 gp each, assorted lessor gems worth a total of 100 gp and 50 gp in assorted coins. The potions bottles contain doses of Cure Moderate Wounds.[/sblock]

The letter [sblock]The letter is on Marin and Son stationary and says:

Mr. Hunter,

Welcome aboard. I'm sorry that I did not get a chance to speak to you personally. I am acquainted with Captain Burgess of the Redoutable and she speaks very highly of you. Your compainions aboard the 'Rumpled Bedsheet' tell me you performed admirably during the battle with the Sahaugin. I felt you deserved to be a proper member of the crew and afforded the same benefits I extended to the others for undertaking this mission. Please help me recover my son and accept these gifts and the enclosed letter of credit as payment for your services. An additional reward will be forthcoming after the rescue. Again thank you for your help and I look forward to meeting you.

Captain Honager Marin
Marin and Sons, Cambre

Also in the envelop is a letter of credit in the amount of 3000 gp.

You note that both the bag and the dagger have a logo of a cresting wave on them. While not exactly like the symbol used by the Imperial Family of Waveborn, it is similar enough to make you wonder if Captain Marin is aware of your other affiation.[/sblock]
 
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Finn Hunter

Finn takes the bag and letter. "Thank you, Captain. I signed on expect the normal generous wage Captain Marin is famous for giving his crews. This seems to be an added bonus."

After reading the letter and examining the contents of the bag, Finn is visibly surprised. With an almost reverent tone to his voice, he adds, "Indeed, Captain Marin is a very generous, and insightful, man. His gifts are much more than a simple seaman would ever expect from another employer. I'm honored to be serving on one of his ships. Now, Captain, unless you have some other task for me at this time, I believe Mr. Radoon was wanting me to assist him in on a supply party into our colorful port. By your leave, Captain?"
 

mleibrock said:
Radoon goes and gathers M. (when he asks M., he will mention her last comment and mention, "you are the sailor, nice to have commonalities with another crew member, ;) ) Rook and Fin to see if the'd like to go with me and to check out some of mermaid's rest and gather various liquors and a keg.


OOC: Some good ideas there, I'll wait until Rook chimes in to respond.
 

Rook

Rook would indeed like to accompany Radoon, Marienna, and Fin on a shore excursion. He'll keep a weather eye out for anyone he may have met (friend or foe) on any of his previous scouting excursions.
 

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