Island Empire Part 1, to Mermaid's Rest

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MIchael Storm (warlock)

Michael will return to his cabin and stay there until the ship dock's at Mermaids Rest. Once there he will disembark and leave the ship's company. He will return the bad of holding and the ring to Terry Lockspur for there eventaul return to Honager Marin.
 

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Morwyn

Morwyn will follow Michael until he either turns his back to go down the stairway, or has to back down the stairs, either way putting himself at a severe disadvantage, then attack.
 

Radoon - Mariner/Fighter/Master Thrower

I know Todd is upset but he drew his weapon on the captain and has been playing a chaotic evil character. He can not expect the other characters who are trying to accomplish a mission to allow it to go on unchallenged.
 

Radoon - Mariner/Fighter/Master Thrower

I guess, after reading the alignments again, Michael would be more chatotic neutral, out for himself only, following his whims. He values his own liberty but not others, as is seen by his servants. But he crosses over to chaotic evil in he seems to do what his greed drives him to do. His jumping on the hafling shows his unorganized haphazard planning and his drawing his weapon could be construed by some as an assaination plot. "Never draw your weapon unless you intend to use it"

If Todd wants to play such a character, I don't have a problem with it, but I have a problem with him quitting when he sees he may lose a conflict he started. I personally would not choose such a charater but Marin trusted Michael so I can live with it and I trust our DM would not to reward Todd if he is not playing his correct alignment.

Todd, I wish you would reconsider and re-join the game. You have to expect some retribution if you play such a jerk.
 

Aboard the 'Rumpled Bedsheet'

As Morwyn draws his weapons lightning lights up the sky flickering meanacingly off off the bared steel on the quarter deck. A shout comes from he Master of the Sails high in the rigging, "Ware boarders port and starboard!" At almost the same instant the ship begins to grow dark in sections--clearly you are under magical assault. Anyone on deck gets a glimpse of some sort of fish men coming over the side as the magical darkness falls.

OOC: Morwyn has a 14 all others please roll iniative! It may be tomorrow before I continue.
 


Scotley said:
Anyone on deck gets a glimpse of some sort of fish men coming over the side as the magical darkness falls.

OOC: Morwyn has a 14 all others please roll iniative! It may be tomorrow before I continue.

I'll make a check to see if I recognize the 'fish men' and whether or not I know any of their abilities or weaknesses; Survival seems the most likely skill - Recognition check (1d20+9=29).
 


Rook

Any chance Rook heard the Ware Boarders call? I'll roll a check just in case it's allowed, and if I make it I'll attempt to knock the Halfling senseless, make sure he's bound securely, and join the others on deck (stealthily, of course). If not, I'll continue watching him until I'm joined by some of my peers.

Rook rolls 1d20+8, getting [19,8] = (27) to Listen (or Spot, which ever is more appropriate).

Just in case it works out better, Rook rolls 1d20+7, getting [5,7] = (12) for initiative.
 


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