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Island Empire Part 1, to Mermaid's Rest

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Radoon - Mariner/Fighter/Master Thrower

Radoon will make his way to the rear of the ship as quickly as possible, conisdering he wants to move carefully because of the darkness. He will continue to do so until he reaches the stairs at which point he will navigate up crefully making sure there are no big bads on the stairs.

Just let me know when I am located at a spot sufficient enough to do any damage or take any kind of a hit.
 

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Aboard the 'Rumpled Bedsheet'

Marienna continues to help the wounded on deck. Finn once more deals a painful blow to his foe, but the big Sahuagin continues to fight on. He yells trying to rouse an insensate Terry Lockspar. Hearing the shouts Marienna finishes her spell and looks up toward the forecastle and starts to run. Morwyn scrambles up the rigging like a cat going up a tree. He grabs a line and swings onto a barrel at the forecastle. Radoon moves quickly across the deck to the fog shrouded stairs and discovers their strange properties. He can barely mount the stairs before his progress is slowed to a crawl. Rook heads for the mast nearly crashing into the armsman and then reverses course to make a running jump for the rail. He grabs it and swings up to tumble gracefully onto a barrel next to Captain Morwyn. The Sahuagin Priest manages to grab the sunrod with a howl and drop it over the rail into the water. The big Sahuagin once more attacks with talons and teeth (1d20+6=10, 1d20+6=12, 1d20+4=8), but despite the creature's size and ferosity it is unable to so much as scratch the young man so deftly wielding a rapier before him. The Sahuagin Sorcerer, now recovered from the light and entraping sail begins another spell, careful to defend himself against the two men now on the barrels before him. He steps back raising his taloned hands high above his head and blasts (5d4=11) an arc of flame at both of them and on down toward those on the maindeck below (burning hands). One crewman screams in pain, and is badly wounded by the flames. A sailor and the Armsman both attack the last Sahuagin on the maindeck, but it still manages to stab Marienna with a trident and fight on. Two more sunrods are tossed onto the forecastle one bounces harmlessly off Rooks shoulder as it goes past. The sunrods cause the Sahuagin to become agitated once more.

OOC: Those in the area of the burning hands may roll a reflex save with a DC: 14 for half damage depending on your class features of course.

OOC: See this link for the effects of the solid fog http://www.d20srd.org/srd/spells/solidFog.htm

OOC: I hope this is what you inteded for Morwyn, if not let me know soon so I can edit.
 

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Morwyn

Scotley said:
OOC: I hope this is what you inteded for Morwyn, if not let me know soon so I can edit.

Booya! Perfect; I don't have to be irate because fish-sticks is still standing, I get to be irate for a whole 'nother reason.

reflex save (1d20+1=19) (OOC: does that mean 5 points of damage, or 6?); I'll Rage my next action, which makes my base AC 15, HP either 19/29 or 18/28 (where the first number is actual, and the second is temporary).

When I get a chance to attack, I'll put +2 to power attack; attacks (1d20+8=21, 1d20+7=18, 1d20+3=8) Sa_x, missing completely if they're protected by darkness (miss chance (1d100=4, 1d100=2)), otherwise doing 24 points of damage (1d10+9=12, 1d4+10=12).

OOC: Rook, you're contagious, *bleep* it.
 

Morwyn

Scotley said:
The Sahuagin Sorcerer, now recovered from the light and entraping sail begins another spell, careful to defend himself against the two men now on the barrels before him. He steps back raising his taloned hands high above his head and blasts (5d4=11) an arc of flame at both of them and on down toward those on the maindeck below (burning hands).

OOC: How tall is this sorcerer that he can attack down over 3' barrels from 10' away and still have a steep enough arc of flame that he can hit a crewman 9' below him? Did his burning hands blow clear through the barrels?
 

Erland said:
OOC: How tall is this sorcerer that he can attack down over 3' barrels from 10' away and still have a steep enough arc of flame that he can hit a crewman 9' below him? Did his burning hands blow clear through the barrels?

OOC: I guess I'm still thinking old school when burning hands was curved. I think I'd have to use some pretty creative geometry to make it work huh? Oh well, the guy survived. Since you got screwed on the miss chances we'll say you took 5 points from the burning hands. Miss chance is only 20% up here given the amount of light involved.
 


Marienna joins the fray against the Sahuagin still on the maindeck rather than risk passing him and being hit again. She is unable to hit him.

Finn's blade finally pierces the foul Sahuagin warrior's heart. With a stream of dark blood pouring from the wound the Sahuagin crumples to the deck at Finn's feet.

Morwyn emits a feral sound from somewhere deep in his throat and leaps to attack the Sahuagin Priest who scrambles toward the sunrods. In the uncertain light his powerful swings miss their target only adding to the rage building within him.

OOC: Still waiting for Radoon and Rook.
 

Rook

For DM:
[sblock]OK, Scott, here's what I'd like to do -- you tell me if it will work.

Rook will jump from the barrels, tumbling mid-air, to land in N3 (27 Jump Check should get me 13 1/2 feet without the running start, and the Tumble Check I rolled to land on my feet in the proper orientation -- 15 should be plenty good enough for that).

As I descend, I want to slash at SaX (is he the Sorcerer or the Cleric?) with DúbhRásúr. Since I moved more than 10', I went ahead and rolled damage with the skirmish bonus -- it seems to fit the character, but if you wish not to include it due to all the other maneuvering I'll understand. I'll post all the rolls outside the Spoiler Box for all to see.[/sblock]

1d20+10, getting [17,10] = (27) Jump Check
1d20+12, getting [3,12] = (15) Tumble Check
1d20+8, getting [19,8] = (27) TH
1d20+8, getting [19,8] = (27) Crit Check
2d10+8, getting [4,3,8] = (15) & 1d6, getting [1] = (1) Damage
1d100+15, getting [99,15] = (114) Miss Chance

Current AC: 22, Current HP: 11 (Resistance (5) to Fire)

OOC: Wow, the True Song must have moved through me right to Invisible Castle!
 

Radoon - Mariner/Fighter/Master Thrower

Radoon will halt his progress up the stair and go to the rear of the ship. Is he able to see the deck with the creatures below?
 

Radoon starts backward out of the fog and then once free of it turns and makes for the quarterdeck at the rear of the ship.

OOC: You could just climb the rigging, it is much closer.
 

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