• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Island Empire Part 1, to Mermaid's Rest

Status
Not open for further replies.
Radoon - Mariner/Fighter/Master Thrower

Radoon would very much like one of the magical crossbow and some bolts.

Other than this, he will also sleep until his watch.

If Finn approaches Radoon about his questions, Radoon will take him to the captain and gather the others and have a sit down and explain the situation and purpose of this journey.
 

log in or register to remove this ad

Morwyn

SirCaith said:
Finn has spent the night helping with repairs and doing what he can for the injured. He will stand his watch, as Marienna has gone to rest. As soon as he is relieved, he will head for his hammock, planning on sleeping for at least eight to ten hours.

"Captain, your cover story? Are we something more than just another trader in the Marin fleet? I signed on, trusting in Mister Radoon and Master Terry. If we are involved in something more, I would appreciate knowing what. I will not rescind my word in signing the articles, but it would prevent me from being surprised so much the next time. I asked about spies on board before our visitors came calling when the situation developed below decks, but no one ever answered me. We are away from prying ears now, might I know what we are about?"

"Pardon me; I'd intended to fill you in, before we were so rudely interrupted. Surely you've realized by now that the 'Bedsheet is not 'just another trader'?

Have you heard of the loss of the Lorrainna Fare? Master Marin's son Allois was captain of the ship at the time. Master Marin was able to discover that Allois is still alive, or was when we left Cambre, and being held at Mermaid's Rest. In a nutshell, we are a rescue mission.

We're enroute to Mermaid's Rest where we plan to pose as a crew looking for a 'special' cargo. That's why we stopped at Axiopolis; to get cash to fund our story. After all, it would be foolish to try to talk our way in to Allois Marin's captors using letters of credit signed by Master Marin."
 

Aboard the 'Rumpled Bedsheet'

The weather is fair and the winds favorable in the aftermath of the rain and the battle. After a day filled with both rest and hard work the ship is as sound as before. With a couple of days rest under a healer's care and a few more spells everyone is returned to full health. The crew takes to their arms drills with a bit more enthusiam after the battle, and you expect them to fight with greater skill the next time you sail into dangerous waters. Soon you find yourselves on the eve of your arrival at Mermaid's rest. You've seen a few distant ships on the horizon, but for the most part the 'Rumpled Bedsheet' has sailed alone.

For Rook only [sblock]The doldrums that decended on Rook in the aftermath of his brush with the true song take a couple of days to fade. He takes little food for a day and then finds himself with a huge appetite the next day. All seems drab and colorless for a while and then the world takes on a new vibrance with a range of color and detail he had never noticed before. Finally, he seems to be his normal self again, but at some level there is a small sense of emptyness within him that cannot be filled within the realm of normal existence.[/sblock]
 


Finn Hunter

Erland said:
"Pardon me; I'd intended to fill you in, before we were so rudely interrupted. Surely you've realized by now that the 'Bedsheet is not 'just another trader'?

Have you heard of the loss of the Lorrainna Fare? Master Marin's son Allois was captain of the ship at the time. Master Marin was able to discover that Allois is still alive, or was when we left Cambre, and being held at Mermaid's Rest. In a nutshell, we are a rescue mission.

We're enroute to Mermaid's Rest where we plan to pose as a crew looking for a 'special' cargo. That's why we stopped at Axiopolis; to get cash to fund our story. After all, it would be foolish to try to talk our way in to Allois Marin's captors using letters of credit signed by Master Marin."

"Thank you, Captain. Yes, I did realize we were more than just a simple Marin trader after about an hour on board yesterday. The crew was much to eager about their mission, even though none would tell me what it was. I have no qualms about supporting such a cause."

"But if you intend to fool the hardcases at Mermaid's Rest, some additional subterfuge will be needed. The crew will either have to stay on board, which will attract attention, or have it impressed upon them that they need to forget they have ever served in the Marin fleet in the last ten years. This fight has helped give the 'Sheet the disreputable look we will need, but we must tell the crew not to overdo cleaning up after the repairs. And most definitely, Master Terry cannot be seen while in port there. His reputation as Honager Marin's second would give us away quicker than a shark reacts to chum."
 
Last edited:

Approaching Mermaids Rest

OOC: You are approaching 'Mermaid's Rest' and should arrive around mid day tomorrow. I will logically enough post said arrival at that time, so discuss any plans as well. I still need a feedback post from Mike L. If I get such an email I'll try to get more exp. out tonight in case there is some leveling up to do. Marinna has some skill with magic items and will study items as requested.
 

Aboard the 'Rumpled Bedsheet'

There is a quiet tension about the ship as evening falls. Everyone knows that tomorrow the real work will begin. The somberness of the memorial ceremony for the two lost crewmen has not faded. It has brought a grim determination to the crew. With sunset the wind falls off and it is a testament the skill of the captain and crew that the ship makes any headway at all.

OOC: Any special precautions or instructions to the crew before tomorrows arrival?
 

Morwyn

I want to 'play up' the battle damage to the ship. Maybe burn some tarry rope to emphasize the smoke damage and imply more of a fire, that sort of thing. Mainly, I'm looking for an excuse to keep the crew on board ship and away from locals.

I'll talk to the crew as we work, and share that I'm not distrusting of the men (and women) and I know they're all committed to our cause, but that it would be easy to let the wrong thing slip. I don't even trust myself to keep up the facade for long; my best option is to keep my mouth shut and let someone else lead the investigation.

As for the magic items, the pearl earrings should be the first thing we try to figure out; they're probably all the same, so that gives us the most bang for our buck. After that, maybe the potions, ring, weapons, lenses, and holy symbol, in that order? I think the holy symbol should definitely be left for last, as it's the object we're least likely to get any use from.
 

Aboard the 'Rumpled Bedsheet'

Marienna examines the Pearl earings and says that they appear to be some sort of communication magic. She cannot completely divine their purpose, but suspects that some component is missing to fully realize their magic.
 

Radoon - Mariner/Fighter/Master Thrower

Sorry, I am leaving town, going to Montana for my cousin's wedding. Will be back Monday. Scott, play my character, however you see fit.

Thanks.
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top