Oryan77
Adventurer
I see this quite a bit here. People post looking for advice on how to overcome a challenge in their game or to solve a puzzle. I understand if a DM is looking for ways to spice up his game and keep his players on their toes, but when players are asking for advice on how to beat an encounter, it seems like cheating. And the weird thing is that I see so many people give them advice on how to "beat" their DM's encounter.
I guess if they play the more "player vs DM" game and everyone at their table is cool with that, it's ok. But it makes D&D seem nothing more than a video game, "How do I defeat the boss on level 4?" And what would the DM think about that if he knew his players were asking for advice on how to thwart an encounter? It just seems like metagaming to me. It takes the "character" out of the PC and makes it seem like the PC has all of the answers.
I would be disapointed if a player in my game asked for advice on how to kill something the next time he encounters it. We are basically making life harder on the DM by giving advice to his players...the players will be defeating his encounters easily now and he has to work harder to challenge them even more.
Is this a valid concern?
I guess if they play the more "player vs DM" game and everyone at their table is cool with that, it's ok. But it makes D&D seem nothing more than a video game, "How do I defeat the boss on level 4?" And what would the DM think about that if he knew his players were asking for advice on how to thwart an encounter? It just seems like metagaming to me. It takes the "character" out of the PC and makes it seem like the PC has all of the answers.
I would be disapointed if a player in my game asked for advice on how to kill something the next time he encounters it. We are basically making life harder on the DM by giving advice to his players...the players will be defeating his encounters easily now and he has to work harder to challenge them even more.
Is this a valid concern?