IMO, if you want a more kung fu-ish monk, your best bet is to take only a single level of monk and the rest fighter (or barbarian, even...

, and see if the DM will allow you to take Improved Natural Weapon as a feat. Maybe some rogue levels, too.
Mnk 1 will give you the basics - special unarmed attacks, shuriken use, Wis-tied AC, and so forth. Fighter levels will give you flexibility in feats and hit points. Rogue levels will give you a number of useful things, including sneak attack damage. Winning initiative and using shuriken... fun fun.
If your DM is very flexible, recrafting the monk class might also be useful. Trade special abilities. Give up some of the cruft you don't ever plan on using, or don't find interesting, for things like sneak attack damage or bonus fighter feats. I'm thinking of UA's variant classes as a basic model.
Heck, how about a monk with some paladin stuff?
I also second looking at Vow of Poverty. One of my favorite bits of Book of Exalted Deeds.