Majere said:
"What "immunity to spells below 8th level"? And why should I care how unhittable this guy is, if he also can't hit anything worth a damn?"
Glad you actually read my post hong.
I am always willing to give little children the benefit of my penetrating wisdom, as unto a shaft of gold in the dark night.
The monk has a green and lavender Iuan Stone, which absorbes all spells of 8th or lower level.
And I shall start now.
1. The ioun [sic] stone only absorbs 50 spell levels, after which it's useless. Unless you are talking about a one-shot, these things run out.
2. It costs 40,000 gp a pop. Even 20th level characters will blink at splurging that sort of money on a regular basis.
3. There's nothing to stop the barb, or any other character, getting one of these ioun stones either. It is entirely irrelevant for the purpose of comparing character classes.
You DO understand what we're trying to do here, don't you?
No I dont care if "I" kill crap, as long as the party kills crap Im happy. I help that along in the way best suited to whatever Im playing, be that by healing people or (In the case of my rogue) just by detecting and disarming traps.
How very nice of you. I'll bet you even know all the words to "Kumbaya".
My rogue is beyond useless in combat, but has a nifty +68 on hiding and +32 on search so he makes a decent scout.
What your rogue does is a matter of profound indifference to me, and the other six billion people on the planet.
I cant remeber any game where "disabling the trap" was as cool as doing 150 damage on a crit, but it still needs doing.
Yes, yes, your ONE-INCH TITANIUM PENIS is smaller than mine. Okay, I believe you.
"Because you are defining a monk's niche solely in terms of survivability"
That is the monks niche, first man in last man out.
For people who play RIFTS, certainly.
YOU CAN TELL THAT'S IMPORTANT, BECAUSE MAJERE POSTED IN ALL CAPS. FEAR HIM! FEEEEAAARRR HIMMM!!!!
This kinda schtick would work better if you actually showed any sign of cognitive ability past 7th grade, you know.
It is clearly far more defensive than any other melee class so how can you possibly argue it should be as offensive as well. That is clearly unbalanced, you appear to define the "balance" of a class purely by the damage is can deal, if something deals less damage then something else.. must be unbalanced !?
No. This one particular class is based on precedents that strongly suggest it should be able to hold its own in combat. The class fails to do this, therefore it's a badly designed class. This argument does not apply to any arbitrary class, but only this one.
Perhaps if I post in small words, it will be easier to understand.
Monk in chop-socky movies kick butt.
Monk in D&D no kick butt.
Monk do right stuff bad.
Monk do wrong stuff good.
Unfortunately there's two words with more than one syllable in there, but hopefully you should still be able get the gist of it.
As as I demonstrated the monk can have an almost identical attack routine to the fighter, so he is just as likely to hit as the fighter.
You have demonstrated no such thing, kid. Try again.
There are also feats for such fun shindigs as vorpal fists. Just because the monk I put down didnt bother upping his str doesnt mean I couldnt have increased his damage.
IOW: you demonstrated no such thing, as I said.
However lowering the Ac of the monk is a poor option due to low HP.
IOW: monks are problematic in combat, as I said.
although, again. There are ways to take from ac and give to hp and I put in the post.
IOW: your build as posted was pointless, as I said.
If you read my post I suggested ideas that would drop the monks ac to the mid 50's (still 10 points more than the fighter and the fighter can only hit on a 20), while raising the hp to over 200.
Is this more of that funky new math I've heard about?
Maybe you didnt bother to read that ?
"What "immunity to spells below 8th level"? And why should I care how unhittable this guy is, if he also can't hit anything worth a damn?"
Actually he has the same to hit bonuses and DRbypass as any fighter.
Ah. This must be some new meaning of the word "same" I wasn't previously aware of.
He does less damage yes, but he still does a respectable amount.
Well, respectable to someone who plays a rogue who's useless in combat, anyway. Meanwhile in the real world, it's 12 midnight. DO YOU KNOW WHERE YOUR CHILDREN ARE?
Infact if the creature has a few energy resistances then the monk does about 2/3 to 3/4 of the fighters damage on each hit. And that is a monk who is deliberately with a very low Str.
That is 1) a fraction of the damage 2) of a fighter who isn't optimised for damage output 3) in a subset of all combat situations.
You're doing well so far.
An enlarged half-orc monk with a higher starting Str stat could well be doing damage almost as good as a fighters while enjoying far better speed and defences.
And the fighter could just as easily be enlarged as well. This is the third time you have failed to comprehend this, O dimmest of wits. But never mind, the cluebat builds character.
"Did I mention any spells that involve touch AC? Try again, RIFTS boy."
One word
Harm
Your fighter just lost 75hp
The clerice cant touch the monk except on a natural 20.
Not to mention the monk is a far superior fighter against undead or anything with touch attacks. Ray of enfeeblement will make a mess of your fighter, but will only hit me on a natural 20. The list does go on
I will say, for the third time, in hopes of getting through to your tiny brain: nobody cares. The monk will live through crap that can kill lots of other people. Nobody cares. The character is not a major threat, relatively speaking, and since that is the prime driver of satisfaction for most people, the class has problems.
YOU may care that your monk has stratospheric AC and saves, but your preferences are completely irrelevant to anyone except yourself. Except maybe to demonstrate to all and sundry your inability to follow the argument presented, but that's no bad thing.
"Why do you persist in using a metric that has no relevance to the issue except for yourself?"
Its entirely relevent if you are going to compare classess that I compare classes.
You know, there's no shame in just admitting you don't have a clue what's going on. Really.
Just because you dont have a good counter to my example doesnt make it irrelevent.
Clearly I will have to post in small words again.
Monk live through crap.
Only so much crap in the world.
Monk no dish out crap.
Dish out crap good.
Monk no dish out crap, so monk no good.
Comprende, RIFTS boy?
" However, if D&D is going to do this, then the right thing to do, assuming one wants a martial artist-type in the game, is to design the class so that it retains that core theme to it, of being able to hold its own in combat. If this cannot be done, then the class should be dropped, because doing otherwise simply means people are misled as to their intended role in the party."
Here you probably have a point.
Ah, another glimmer of understanding! It makes it all worthwhile. No, really.
But in fantasy books mages are all powerful, wishes can do anything and so on.
Nonsense.
You never see a character shout "I wish my friends were alive again.. oh wait thats in a prohibited class for me so I can only replicate 5th level spells not 7th, erm wait a second.. I erm wish they had made their saves.. oh no I cant do that either".
Oh dear, RIFTS boy is babbling again.
D&D moved away from steriotypes quite a while ago. So Im not sure how tightly you can use them to back up any argument.
Please, not the "it's all chess to me" argument. Do not make me drag out the dinosaurs.