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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)

jgsugden said:
I used the word actual for a reason. Those were real characters. In this instance, the longsword had a number of other abilities. Of course, the monk didn't even have fire going for it, though it is easy for a monk to get flame damage for his attacks via a ring of spell storing and (heightened) produce flame spells from the druid (or other tactics).
I don't really know why a ring of spell storing is that relevant. Anyone can use one, not just the monk, so it all cancels out. Not to mention that a produce flame from a ring of spell storing lasts all of 1 minute, and gives you one attack.

And let's not forget the exhalted monk feats ...
1. Vow of Poverty is st00pid, kthx. 2. If you want to include exalted feats, everyone else can get those too. 3. Going outside core opens up a whole can o' worms.

You get 3 attacks at your best AB. Against these foes, additional spells (prayer, etc ..) would be advised. But, as I mentioned, going after high AC foes is not a strength of the monk. You're entirely correct that it lacks in that department. It makes up for it in its effectiveness against lower AC monsters. I've played in a dozen or so high level campaigns in the past two years. In each of them, ACs above 25 were reserved for powerful BBEGs. Most enemies had a lower AC. Even though the monk was not playing to his strength against those BBEGs, he was still effective.
And see, that's the thing: the fights against BBEGs tend to be the ones that capture the imagination, and it's those fights where the monk tends to get shaded most of all. Yes, being able to beat up mooks has its uses, but it's not the same, and besides which, everyone else (bar a few exceptions) can also beat up mooks: it's not like it's usually a tough job. As said before, everything a monk can do, someone else can probably do better. The exception might be being able to survive, but past a certain point, that just gets boring.

PA is one of the most effective feats for any melee character that can benefit from it (not light weapon folks, but everyone else). Perhaps poor feat choices play a part in your poor perception of monks?
Monks do not exactly have a lot of feats to start with, even counting the bonus stuff they get. What you call "poor feat choices" I call "having to make compromises in organic play".

Monk is also optimized for defense. This monk did nothing special to improve his defense. I constantly question why he hasn't done the basics to get his AC up into the 40s and play off of the strengths of the monk ...
Perhaps because he also realises that past a certain point, concentrating solely on being able to soak up the crap isn't that much fun?

I've never seen a high level monk without PA and cleave. They are very high efficiency feats for any melee character.
Funny, I've never seen a high level monk _with_ PA and cleave. Do you play thse high-level monks all the way from 1st level, or were they made up on the spot?

Here is an example of shine: Our group came into the lair of a BBEG epic priest and his army of minions. The priest dropped a modified mass hold monster spell on the party. The monk and the cleric saved, the rest of the party was held. The monk proceeded to d-door close to the BBEG while the rest of the party was being tended to by the party cleric. The next round, the BBEG turned on the monk, but his spell failed to get through the monk's SR. The monk then proceeded to beat the crap out of the enemy priest for his first 3 attacks and then used his fourth attack at top BAB (he was hasted due to his boots) to quivering palm the enemy priest. The rest of the party had to resort to clean up duty.
That's one anecdote, which goes completely against the bulk of evidence I've seen. First, if it was a _priest_ (cleric), you probably got lucky with the quivering palm. Second, doing a generous 18-20 points on each of 3 hits (without PA) is not "beating the crap" out of anyone. While it's true that every little bit counts, any BBEG at high levels worth his salt should be able to take that damage and keep swinging. Third, if you actually got to use PA optimally in the first round of combat, that's hardly a representative situation.

So don't assume that fact. And at the same time, don't assume a fighter has any weapon he wants at his disposal,
IME, this assumption is met far more often than not. How many weapons do you really need?

don't assume every cleric knows the optimum spells to use
IME, coming up with a standard MO for a cleric is not that tough -- the trick is ensuring you have enough time to get the buffs going. Even then, something as basic as quickened divine favor + righteous might can do great things for the cleric, for the cost of just one round.

and don't assume every druid knows how to get the most bang out of his summoning and animal companion.
How hard is it to just summon stuff every battle?

You've repeatedly said monk's can't compete. I'm telling you I've seen it. If I've seen it, it can be done.
Just because you've seen it done, doesn't mean it happens all the time or even on a regular basis.

It takes *some* effort. It takes *some effort* to be effective in almost any class. You can't put your highest ability scores in charisma, constitution and intelligence and expect to be an effective monk. But, usuing just the basics of strategy and selecting the feats known to be best for melee combat, a monk is a very effective PC.
No. Playing a monk right entails having to modify one's strategy in a way that often runs counter to a player's intended role. You end up sniping from the sidelines, using Spring Attack to avoid getting hit, dishing out pissy damage (relatively speaking) and cleaning up mooks while the tanks take down the BBEG.

From a strict tactical point of view, there is nothing wrong with this. You take what resources you have, and you exploit them for maximum effect. However, it's generally _not_ the sort of role that is desired by people who play monks, and have visions of kicking butt and taking names. Saying that they should modify their intended playing style just to work around funky class mechanics is putting the cart before the horse.

And once again, just to stress the point, in certain styles of games, a monk can not compete. If the DM uses exclusively high AC foes, the monk will be at a disadvantage. If the DM uses exclusviely foes immune to stunning, the monk will be at a disadvantage. If the DM uses monsters that inflict damage if hit with a natural weapon, the monk is at a disadvantage. There are many ways to put monks at a disadvantage. If you happen to play in those games, it isn't a fault of the monk class that makes it weak.
However, it _is_ a fault of the monk class that it doesn't support the style of play often envisioned by those who play monks.
 

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"And see, that's the thing: the fights against BBEGs tend to be the ones that capture the imagination, and it's those fights where the monk tends to get shaded most of all.
... The exception might be being able to survive, but past a certain point, that just gets boring."

This is Hongs real argument
NOT that monk is unbalanced
NOT that monk is unbroken
JUST that monks dont do alot of damage and HONG likes to do alot of damage.

Hongs real argument is:
"Ooo but I watched this film and it was really cool and this one character he like, kileld everything, on his own, and then he beat up the end badguy and with a really badly dubed voice rescued the girl. I want my D&D character to be just like that."
There is nothing wrong with this style of play. It just means hong shouldnt play monks anytime soon because they dont suit his style of play. And Its is wrong to say that this is what monks are ment to do. D&D classess are distinct from anything you may have seen outside of D&D.
You going to be pissed off if you just read the dragon lance chronicals, make a wizard called raistlin, and then have to work out why you only got 2hp and 2 spells per day (You gave him low con because everyone knows raistlin is sickly). The fact that your mage is going to die every single encounter is going to piss you off no end, but that doesnt mean there is anything wrong with mage. Its just another example where a player mistakenly brings out of game expectations to the table.
Bringing out of game expectations to any game table is a good way to leave that table disappointed.

Hong also clearly doesnt play in a game where staying alive is a big deal for his party; his clerics dont heal and his fighters are all out damage freaks. I would find it interesting to know just how many minutes the average hong character lasts. I certainly know in my style of campeign such characters would die in the first encounter or two.
However it doesnt mean that monks are broken, just different. And variety is the spice of life and all that

Majere
 

Majere said:
Bringing out of game expectations to any game table is a good way to leave that table disappointed.

Indeed.

It could also be said that it is a reasonably good reason to change the character class into something more fulfilling a player's expectations. Fortunately, my DM watches a lot of kung-fu movies and largely agrees that monks should be like Fong Sai Yuk and Wong Fei-hung than the rather flaccid shadows that the standard D&D monk is.
 

CPXB said:
Indeed.

It could also be said that it is a reasonably good reason to change the character class into something more fulfilling a player's expectations. Fortunately, my DM watches a lot of kung-fu movies and largely agrees that monks should be like Fong Sai Yuk and Wong Fei-hung than the rather flaccid shadows that the standard D&D monk is.

Remember, if the monk starts out fighting the other types then he is suddenly horribly overpowered. there is a fine line there somewhere.
 

Majere said:
This is Hongs real argument
NOT that monk is unbalanced
NOT that monk is unbroken
JUST that monks dont do alot of damage and HONG likes to do alot of damage.

Hongs real argument is:
"Ooo but I watched this film and it was really cool and this one character he like, kileld everything, on his own, and then he beat up the end badguy and with a really badly dubed voice rescued the girl. I want my D&D character to be just like that."
Majere

It takes some small amount of skill to directly quote someone and turn his words against him.
It take none to make them up for the same purpose.
This is poorly done and in bad taste. Any point you were trying to make has been consumed by this childish antic. Boo :(
 

Scion said:
Remember, if the monk starts out fighting the other types then he is suddenly horribly overpowered. there is a fine line there somewhere.

I fully agree. The changes me and the DM made for our game is still under review. I have precisely zero desire to shaft the other players out of their enjoyment of kickin' ass and taking names. I just want to play a C that is like Fong Sai Yuk, demmit! Hehe.
 

Majere said:
"And see, that's the thing: the fights against BBEGs tend to be the ones that capture the imagination, and it's those fights where the monk tends to get shaded most of all.
... The exception might be being able to survive, but past a certain point, that just gets boring."

This is Hongs real argument
NOT that monk is unbalanced
NOT that monk is unbroken
That's the worst haiku I've ever seen.

JUST that monks dont do alot of damage and HONG likes to do alot of damage.
To be more precise, most people like to do a lot of damage. In particular, many people who want to play monks are likely to want to do a lot of damage. I've seen precious little to indicate otherwise, certain refugees from RIFTS notwithstanding.

Hongs real argument is:
"Ooo but I watched this film and it was really cool and this one character he like, kileld everything, on his own, and then he beat up the end badguy and with a really badly dubed voice rescued the girl. I want my D&D character to be just like that."
D00d, you can stop bragging that your penis is smaller than mine already. I believe you, okay?

There is nothing wrong with this style of play. It just means hong shouldnt play monks anytime soon because they dont suit his style of play. And Its is wrong to say that this is what monks are ment to do. D&D classess are distinct from anything you may have seen outside of D&D.
Ah yes the "it's all chess to me" argument. Have a picture of a dinosaur on me.

apatosaurus.gif


This is twaddle. While D&D may define its own genre to a great extent, it's also not wholly divorced from its roots. D&D characters may all fly and teleport at high levels, wizards may throw around fireballs and death is just a temporary inconvenience, but at heart, it's still grounded in the fantasy genre. You do not have laser rifles in the typical D&D campaign, nor spaceships, nor Abrams tanks.

Just because D&D is full of anachronisms doesn't mean it ignores convention entirely. In particular, when you have a class like the monk that is so obviously based off of a certain character archetype, talking about ignoring convention is just shorthand for justifying poor design choices.

You going to be pissed off if you just read the dragon lance chronicals, make a wizard called raistlin, and then have to work out why you only got 2hp and 2 spells per day (You gave him low con because everyone knows raistlin is sickly). The fact that your mage is going to die every single encounter is going to piss you off no end, but that doesnt mean there is anything wrong with mage.
Irrelevant. It is left as an exercise for the reader to understand why.

Its just another example where a player mistakenly brings out of game expectations to the table.
There is nothing "mistaken" about looking at the roles taken on by the characters who inspired a D&D class, and assuming that the class going to be designed to facilitate those roles.

Bringing out of game expectations to any game table is a good way to leave that table disappointed.
I'll bet you say that to all the girls.

Hong also clearly doesnt play in a game where staying alive is a big deal for his party; his clerics dont heal and his fighters are all out damage freaks. I would find it interesting to know just how many minutes the average hong character lasts. I certainly know in my style of campeign such characters would die in the first encounter or two.
Well, you know, that's what happens when you have a small penis.

However it doesnt mean that monks are broken, just different.
Did I ever say that monks are broken?

And variety is the spice of life and all that
No, Majere, you are not going to get a group hug.
 

"It is left as an exercise for the reader to understand why."

I read a wonderful articule on techniques of teaching, in which a number of similar phrases were translated into lay terms. This one was translated quite simply.

"I dont understand why"

Majere
 

Hong, my friend, I'm beginning to think you like to argue ...

First, I'd knock it off with the anatomy comments. When a man spends that much time talking about size, it is usually a sign that he's sensitive about his own situation ...

Second, I provided one example where a monk could shine. I can provide many more. I'm not going to waste time doing so. Maybe I'll get around to it on a storyhour thread sometime. But, please know that this was only one incident that stood out in my memory from a vast array of examples. I've seen a half dozen monks played from 1st level to 15th level and above. Every single monk was an enjoyable character for the player. My most recent monk character (which has been inactive for a few months, unfortunately) has been a blast.

Third, your arguments really took a hit in my eyes when you said you've never seen a high level monk with PA. PA is well known as the most essential melee feat in the game. *Any* melee fighter that doesn't have it is losing out. If the monks you've seen seem weak and you've never seen a monk with PA, the lack of PA is a big factor. That is like an evoker complaining that his spells don't do enough damage when he has not taken empower spell or maximize spell.

Fourth, I highly recommend you try my exercise and check out the effective damage dealt by different PCs - the total damage minus the damage that has no significant effect on the game. You'll find that a lot of these high damage two handed PCs are actually not doing as well as people think.

Finally, if you want a monk that hits as well as a fighter type, deals damage like a fighter type and generally is a fighter - try a fighter. Perhaps you'd like to go monk 12 / fighter 8 as a 20 level build as a hybrid, only 3 AB behind a pure fighter. Factoring in the flurry of blow bonuses, your effective 20th level attack is BAB +17/+17/+17/+12/+7/+2. Weapon focuses and specialization will give you the ability to hit and deal damage as you desire - Effectively giving you a +19/+19/+19/+14/+9/+4 attack routine with 9 base damage (plus magical bonuses). Your AC and special abilities will be behind those of other monks, but you don't place a high value on those anyway if you don't consider them to be adequate comensation for lost AB.

I hope that you'll take some of this as a suggestion on how to make a monk more enjoyable for you, not just as a grounds for argument. If not, I wish you luck on finding a solution that better suits your needs.
 

I never even considered to play a monk before this thread started, but jgsugden really makes me want to try to play one!
Good job!!

Asmo
 

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