It begins, Castle Zagyg, the most famed of all dungeons

cleaverthepit

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CASTLE ZAGYG
PART I
YGGSBURGH


Beneath the shadows of that ancient and dread place men call Castle Zagyg stands the fortified town of Yggsburgh. Its stout walls and cobbled ways give ample refuge to those bold and worthy adventurers who come to the Four Tors to plunder the dungeon deeps of the Mad Mage or die valiantly in the effort. Binding the walls, are the Urt and Nemo Rivers, whose tumbling waters stretch the length of the lands beyond the Four Tors, Castle Zagyg and Yggsburgh. In these hinterlands are marks of the Mage in such places as the Oldoaks Grove, Glittering Knobs, Uplands and the Lonely Valley. Enter the environs of that most dread of magi, test your metal and make ready for the heroes forge that is Castle Zagyg!

Yggsburgh is the Setting for Castle Zagyg. It consists of the town of Ygssburgh and its environs. This large folio brings the Game Master countless encounter areas and possible adventures within the city proper. And beyond Yggsburgh are over 30 detailed encounter areas. Yggsburgh comprises 1500 square miles of adventuring terrain, complete with all the information players and DMs need. To assure it is easy to manage, the descriptions are loaded with adventure hooks. The walled town for which the module is named, Yggsburgh, provides not only innumerable opportunities for adventure, but it and its suburban area are meant to later serve as the base from which PCs can then operate in their dungeon delving in Castle Zagyg itself. Yggsburg is designed to plug into any homebrew or published setting, including TLGs own World of Erde.
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With maps by Darlene

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Is now available for pre-order here

created with the Castles and Crusades Role Playing Game

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also available for pre-order here
 

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I don't know about hex maps in general, but this is the most inspiring RPG-related map I've seen in a couple of years. 'I hate hex maps' is some response to the return of Darlene.
 
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Mouseferatu said:
Whereas I really like 'em. I don't know why--heck, it could just be nostalgia--but something about them appeals to me. :)

I think it probably is nostalgia, cause I've got a case of nostalgiaitis looking at that map too.

It's pretty cool, even though "Big Fish Lake" has got to be the lamest lake name I've ever read. :)

But I always liked hex maps. They give me the old urge to put an adventure in every hex - like I used to do, as an obsessive little boy.

Patrick Y.
 

It will be mine....oh yes.....it will be mine.

Arcane Runes Press said:
It's pretty cool, even though "Big Fish Lake" has got to be the lamest lake name I've ever read. :)

FWIW

Big Fish Lake, Michigan:

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Big Fish Lake, Minnesota:

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There is a Big Fish Lake in Florida as well.

:)
 

Yeah, I have no doubt that there are lots of real Big Fish lakes.

Still can't stand the name, though. :p

It's just a thing for me, I suppose. Like when I see NPCs named John.
 

I can understand that. I just personally prefer names that at least give a nod towards how places tend to get named in reality.

There are far too many "Du'a'ta of the Deep Waters" out there for my tastes. ;)
 

Thank You Troll Lord Games!!!!!!

Thank you Mr. Chenault and everyone at Troll Lord Games.

This and C&C is what is going to get me back into refereein' FRPG's again. And brilliant for Darlene doing the maps, absolutely brilliant.
 

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