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But it doesn't and I don't think this has any impact on the viability of the class as written. My read and experience with actually playing the class is that getting attached to the animal companion is not skillful play. It will likely die at some point, just like the character might die at some point. Unless the DM takes death off the table, this is a reality the players have to deal with. Skillful players plan accordingly. I, for example, purposefully switch up animal companions based on their utility in the given adventure.
DMs are welcome to change the class on their own, of course, if they have players that want animal companions like whatever Pokemon game you're referencing. This does not indicate to me a problem with the class, just a preference of certain players.
Agreed.
I can understand that Beastmaster isn't what a lot of players wanted, but that's not the same as underpowered. (It may also be underpowered, but these are two separate questions.)
I'll add that I also find the "spirit" version of both Beastmaster pets and Wizard familiars dissatisfying from a flavor standpoint. But I understand why they did it. 5e is designed so that PCs are highly resilient. For example, level draining is gone, and where there is some kind of draining (e.g. Shadows) it's very easy to get it back. There's basically no permanent, or even quasi-permanent, injury.
If the ranger's pet is both a vital part of his/her effectiveness and it's a living beast into which the ranger has invested something, then having that beast die in combat is a pretty serious setback. If you're deep in a dungeon when it happens, when is your next chance to find, tame, and train a new one?
And the answer, "Well, that's what skillful play is all about" ignores that such an attitude goes against the design philosophy of 5e.
So, again, I fully understand the sentiment, and to a large extent agree with it. And it's just not compatible with 5e.