catsclaw227
First Post
That said, much of the time when I hear WotC cite something as problematic or when their defenders come to their defense, there's a nagging part of my brain that screams "If the 800lb gorilla of the RPG industry can't get it right, how come <insert name of competitor or 3rd-party publisher> can do it right? Esp. when we're constantly reminded (by others, I'm not laying this at your doorstep) that those competitors/3rd-parties are gnats compared to WotC in terms of market share, resources, and budget.
I've always been a big 3PP proponent. You can look at the ridiculous number of d20 and OGL stuff on my shelves, something my wife is more than happy to point out. I have a lot of 3PP PDFs bought legit from RPGNow as well. I loved the 3PP 3.x era. I got some junk, but I got a lot of gold too.
Again, I am a huge 3PP adventure guy. I did like RHoD from WOTC, but I am now starting to see them get it right with online Dungeon too. I imagine that this has as much to do with experience and process as anything.See, if you're the industry leader then you're expected to be the high bar every one else aspires to. If you're the industry leader and people see "weaker" (for lack of a better term) competitors outperforming you, people wonder why.
To pick on Dungeon or WotC adventures as an example (PDF or print is irrelevant for the example), a lot of fans cite the superiority of Goodman Games, Necromancer, or Paizo to WotC adventures. Now, a company may rightly choose to put less effort into a product that makes them less money. But barring someone from the company saying "we aren't focusing our efforts on this" (as WotC did with 3e adventures), people are always going to wonder why the leader's products aren't best-of-breed. Perhaps the criticism isn't valid, perhaps it is.
I see that justanobody has a spelled out process described above, but getting it right and tight every month takes some getting used to.
Anyways, many of the adventure writers are the same ones that wrote during the Paizo era, as well. I have only run two of the Dungeon adventures since 4e, and I am waiting for more of Scales of War to roll out before I jump on that (and finish Age of Worms 4e as well).
'There's a lot of advantages to being #1. It does tend to put a very large bullseye on one's back, however.
True, very true.
I dig the Paizo Dungeon and Dragon era. I have almost every one, and a lot in PDF as well.There are many who feel Dungeon and Dragon hit their high-mark under the Paizo reign during 3e. Taking aside the hard feelings some have/had over WotC taking the mags back in-house, WotC had to know they had a high bar to clear in terms of quality just to reach parity. If you feel they've cleared it, great. Some don't think they have reached that bar yet but they do feel that WotC should have been able to do so. Given their resources, one could argue, "WotC should have done so easily". Perhaps that's an unfair assessment but I can at least understand how someone could arrive at it.
Online Dragon is really awesome, and I think it is as good or better than the Paizo era, given the number of issues that have come out so far. I find that I am actually USING it more often than the 3.x era, which I used a little, but mostly just read a lot. It might have equally to do with the cut-paste ability and the fact that I prep my game with my PC.