It usually starts with a dinner party

Ok, here's what I've got so far, mechanically. Description, background, etc. to follow. Couple of non-standard things: I took the Craft Wand feat and took a wand at half GP cost. If that's not OK, let me know and I'll do something else. I also tried to cheap out on a spell effect on the armor by cutting down the charges. Again, if that's not OK I'll be glad to remove it:

Caspar Hauser
Male Human Fighter-Sorcerer 8
Alignment: Chaotic Good

Abilities
STR 10 (+0) (2 points)
DEX 16(18) (+4) (6 points + 2 level bumps + 2 magic)
CON 14 (+2) (6 points)
INT 14 (+2) (6 points)
WIS 10 (+0) (2 points)
CHA 18 (+4) (16 points)

Hit Dice: 8d10 + 16, 75 HP
Initiative: +4

AC: 20 (flatfooted 16, touch 14) +4 Dex, +6 Armor

Attack: Lightning rapier +14 melee (1d6+1 P + 1d6 Elec 15-20/x2)
OR Thunder dagger +13 melee (1d4+1 S 19-20/x2)
OR Thunder +13 ranged (1d4+1 S 19-20/x2)

Full Attack: Lightning rapier +12/+7 melee (1d6+1 P + 1d6 Elec 15-20/x2) AND Thunder dagger +11 melee (1d4+1 S 19-20/x2) (rolled as +12/+11/+7, generally)

Saves: Fortitude: +6, Reflex: +6, Will: +6

Feats
Least Dragonmark of Forces (1st character level)
Lesser Dragonmark of Forces (Human Bonus Feat)
Still Spell (3rd character level)
Craft Wand (6th character level)
Combat Expertise (Fighter level 1)
Two-Weapon Fighting (Fighter level 2)
Weapon Finesse (Fighter level 4)
Weapon Focus (Rapier) (Fighter level 6)
Improved Critical (Rapier) (Fighter level 8)

Skills
Additional class skills for fighter levels are Tumble and Diplomacy. 6 skill points per level due to Int and +2 for fighter. Total 66 points.

Tumble +17 (11 ranks, +2 synergy)
Diplomacy +15 (11)
Concentration +13 (11)
Knowledge(Arcana) +13 (11)
Spellcraft +15 (11 ranks, +2 synergy)
Jump +7 (5 ranks, +2 synergy)
Craft(Glassworking) +8 (6)
Spot +2 (Familiar)
Listen +2 (Familiar)

Possessions
Elven Chain +1 (7850 GP)
----Protection from Energy, CL 6, 10 charges
----Arcane Spell Failure 20%
----Armor Check Penalty -2
Gloves of Dexterity +2 (4000 GP)
Lightning (10340 GP)
----+1 Cold Iron Shocking rapier
Thunder (8322 GP)
----+1 Alchemical Silver Thundering dagger
Wand – Scorching Ray (CL 7) Crafted (5250 GP)
Cash 238 GP
Total Spent: 36000

Spells
Spells per Day: 6/7/7/6/3 DC:14 + spell level
Sorcerer Spells Known:
Level 0: Arcane Mark, Detect Magic, Light, Mage Hand, Mending, Prestidigitation, Touch of Fatigue
Level 1: Charm Person, Floating Disk, Jump, Ray of Enfeeblement, True Strike
Level 2: Acid Arrow, Scorching Ray, Web
Level 3: Summon Monster III, Haste
Level 4: Enervation

Familiar
Hreadsweng (Swift Strike)
Tiny Karmelisk
Hit Dice: 8 (effective)
Hit Points: 37
Attack: Talons +11 melee (1d4-2 20/x2)
Saves: Fort +6, Ref +5, Will +8
Feats: Alertness, Weapon Finesse
Skills:
Tumble +16 (11 ranks, +2 synergy)
Diplomacy +11 (11) (for use on other avians)
Concentration +11 (11)
Knowledge(Arcana) +10 (11)
Spellcraft +12 (11 ranks, +2 synergy)
Jump +5 (5 ranks, +2 synergy)
Craft(Glassworking) +8 (6)
Listen +4
Spot +16

Hraedsweng is a karmelisk. These small dragon-like predators are native to the Slayworth mountains and the surrounding forests. Though they look like dragons and can fly, karmelisks are not dragons and have no magical abilities or unusal intelligence. A karmelisk is about the same size as a large falcon.

Karmelisks occur in a stunning variety of colors, but Hraedsweng's fine scales are primarily blue, shading to purple along his spine.

Description
Caspar is a tall, lithe man of about 30. He has long flowing black hair generally held in a ponytail with a leather cord, emerald green eyes and a pencil-thin mustache. He dresses well whenever possible and takes great pride in his dashing appearance. His karmelisk companion usually perches on a leather pad Caspar wears on his right shoulder.

Background
Caspar Hauser was born in the city of Linnburg on the border between Osserik and Graesholm. His father worked the city docks while his mother tended the family and made a few coins by embroidery. They weren’t wealthy by any means, but Caspar never went hungry either. Even as a child, he made an impression with his unusual intensity. He also possessed an unusual sinuous birthmark stretching from his chest, up his neck onto his cheek. As he got older, the mark became more and more distinct, until by the time he was a young man it was clearly visible as a rampant dragon silhouette. What meaning this might have he never knew, but as his sorcerous powers began to manifest in his teens, everyone assumed the two were related.

Caspar grew up idolizing the Skyhawks. These elite palace guards (who served the city’s ruler, the Duchess Henrietta) were renowned not only for their skill with the blade but also their strict code of honor and heroic actions. Their highest officers commanded from the backs of swift hippogriffs and wielded mighty spells alongside their weapons. As soon as he was old enough, he petitioned to join their ranks. His natural athleticism, charm and his emerging sorcerous powers virtually assured his acceptance. Everything went well during his training, but the final step of his indoctrination was an interview with the Duchess. To Caspar’s dismay, she didn’t seem very impressed with him and, in the end, he was dismissed. The only explanation he received was that the duchess found him “unsuitable.”
Infuriated by this unprecedented rejection, he left Linnburg to seek his fortune down the river. Eventually he signed on as a mercenary in the ranks of a rising baron named Etienne Valmont. Valmont clearly recognized Caspar’s talents and potential, and showered his new vassal with praise and rewards. Caspar rose to a position of prominence under Valmont, eventually becoming privy to his private plans.
Caspar did not like what he heard. He realized that Valmont’s meteoric rise was partly due to pacts he had made with dark things from beyond the mortal realm. When Valmont realized that Caspar was not on board with the agenda, he had the young sorcerer siezed and promised him that he would still play a large role in Valmont’s success.
 
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Steve Gorak said:
OK, my character's up.

I tweaked the feats. The biggest differences is that I swapped weapon specialization for the leadership feat. So, my character now has followers. I felt it was appropriate, given the "holy" feel I gave him (nimbus of light, stigmata, etc...).

Anyways, I wrote up a VERY bare bones background. Masleh, please let me know if you need me to write up more or if you want to add to it. Since I don't know that much about Emberron, I created a backstory that would make things easier.

Cheers,

SG
I checked over the character, mechanicly he's sound. As far as his backstory goes

Steve Gorak only [sblock] The chruch of the Silver Flame is based upon the sacrifice of a Saint and a Coutal's sacrifice in the country of Thrane, which also maintains the majority of its followers on the continent of Khorvaire (the central playing area of Eberron). You may link Kalandars psionic ability with the coutals own psionic natures, which also increases the significance of the monestary. However you should be informed that Eberron is unique in it's treatment of clerics, they need not share the alignment of their faith; this is espescially apparent in the Silver Flame. Since we'll be starting in Sharn (a metropolis on the southern tip of Breland) we could have Kalandar in Sharn to investigate suspected corruption within the citys chruch. To name names, the Archheirophant Ythana Morr is suspected of trafficing with fiends. However, only the Keeper of the Flame (11 year old Jaela Daran, head of the Church in a spiritual sense) is possessed of this knowledge spoken to her directly from the Flame itself, but is afraid of ramifications from the Council of Cardinals should she move directly against Ythana. Towards this end she has requested your aid rooting out the Archheirophants corruption. Since your character wishes to bolster charity within the city, it makes an admirable front for his true purpose in Sharn, and gets him in close contact with Ythana. Of course is this balks with your picture of the character, or doesn't fit with your play style, we can work out an alternate history.

Secondly, Kalandar is abit high of level and abilities to have spent the entirety of his life in monestary. Though he may still hail from a monestary and keep residence within its confines, I'd prefer him to have an active past more in fitting with his high level. There are many avenues for this in the setting, but perhaps the easiest to use would be The Last War, a conflict that raged across the continent of Khorvaire for the past hundred years and ended only two years ago, could provide many avenues of work for Kalandar. While unlikely for him to take direct action on any side, Kalandars talents could have been put to use aiding refugees, stoping unchecked merecenaries, or providing aide to war torn regions of Thrane (given the length of time the conflict went on, and the power used during its span, there's a lot of these)

After dealing with these two considerations your backstory should be pretty well finished[/sblock]
 


IcyCool said:
Runesmith is from Races of Stone. It allows you to replace the somatic component of an arcane spell with an additional material component (carved runes and such) - I'm not sure if this requires two free hands or not. Take note that this would allow him to cast arcane spells in armor with no Arcane Spell Failure chance. I'll understand if you don't want me to take that, and if not, let me know, as I'll probably make some big changes.

I'll need to know what the actual pre-requisites are for Cataclysm mage, so that I can make the character. Also, is Cataclysm Mage a full casting progression prestige class? I'll also need the BAB, Saves, and abilities for the first level of the class.

What book is Cataclysm Mage in?

I'll take a look at the Runesmith when I browse through Waldens today, expect an awnser on whether or not you may use it this evening.

Every level but 1st is a spell progression for the class. Base attack bonus and saves are equal to that of a wizard, knowledge planes and history require 8 ranks in each. Mechanicly Last, you're required to be able to cast at least 3rd level spells. On the flavor side, you're required have been given a vision of future events related to yourself. You may either create a vision of your own, or we can work one out that suits the campaign.

They gain 2+int modifier sp/level, with concentration; craft; decipher script; knowledge (arcana); knowldege (history); Knowldege (Planes); profession; and spellcraft on their class list. Their HD is a d4.

The Cataclysm Mage may be found in The Explorers Handbook.
 

Masleh said:
I'll take a look at the class when I browse through Waldens today, but it's probably sound.

Every level but 1st is a spell progression for the class. Base attack bonus and saves are equal to that of a wizard, knowledge planes and history require 8 ranks in each. Mechanicly Last, you're required to be able to cast at least 3rd level spells. On the flavor side, you're required have been given a vision of future events related to yourself. You may either create a vision of your own, or we can work one out that suits the campaign.

The Cataclysm Mage may be found in The Explorers Handbook.

As far as the vision is concerned, I'd prefer it to be one that suits the campaign. Was everything in the backstory acceptable? I tried to make him somebody important, and yet able to get out and about if needed.
 

JimAde said:
Ok, here's what I've got so far, mechanically. Description, background, etc. to follow. Couple of non-standard things: I took the Craft Wand feat and took a wand at half GP cost. If that's not OK, let me know and I'll do something else. I also tried to cheap out on a spell effect on the armor by cutting down the charges. Again, if that's not OK I'll be glad to remove it:

*snip*

Class looks okay mechanicly, excpet you need to specify the substituded energy in your feat selection. Have you seen the sblock directed towards you on the first page?

The wands may be crafted at 1/2 cost, but the experience cost to craft them must also be taken into account. Everyone is starting with 32,000 exp points (the midpoint between 8th and 9th level) so if you want to stay at equivalent level with everyone else you may spend no more then a net of 4,000 points in your crafted equipment. The wand like armor affect is fine with me.
 

ShaggySpellsword said:
I can have Gavin all stated out in the next couple of days....just so you know I am still interested.

Is human paragon from Unearthed Arcana allowed?

Glad to hear it.

Human Paragon is perfectly acceptable.
 

IcyCool said:
As far as the vision is concerned, I'd prefer it to be one that suits the campaign. Was everything in the backstory acceptable? I tried to make him somebody important, and yet able to get out and about if needed.

Very well, we'll work out the exacts of the vision over the course of this week.

The backstory was excellent, Oskar will fit in with the direction of the campaign acceptably.
You can post him to the Rouges Gallery after I take a look at the Runesmith class. (leaving presently, you'll have your awnser late this evening)
 


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