Item Creation Assistance

Hagan Grimmbrow

First Post
I have a GM who is generous enough to let us create our own items. I wanted to make an anti-zombie/vampire throwing stake, but the Idea i had feels overpowered to me. Here's what i have so far

Bloodclaw Throwing Stake
Ranged 5/10
Heavy Thrown
Damage: 1d6+str radiant damage

If my imagination hasn't gone far enough yet, here's where it might.

Each turn the target does not remove the stake (minor/free action. can't decide) it takes 1d4+Wis radiant damage

I may want help on that part. can you choose to have a magic weapon not return to your hand?

Encounter Power: burst 1 on target
All enemies in burst take 1d4 damage and allies in burst regain hit points equal To your wisdom modifier.

This is just a rough draft.
Any input would be muchly appreciated
 

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I have a GM who is generous enough to let us create our own items. I wanted to make an anti-zombie/vampire throwing stake, but the Idea i had feels overpowered to me. Here's what i have so far

Bloodclaw Throwing Stake
Ranged 5/10
Heavy Thrown
Damage: 1d6+str radiant damage

If my imagination hasn't gone far enough yet, here's where it might.

Each turn the target does not remove the stake (minor/free action. can't decide) it takes 1d4+Wis radiant damage

I may want help on that part. can you choose to have a magic weapon not return to your hand?

Encounter Power: burst 1 on target
All enemies in burst take 1d4 damage and allies in burst regain hit points equal To your wisdom modifier.

This is just a rough draft.
Any input would be muchly appreciated
How about a heavy thrown or light thrown (depending on your flavor) stake that as a free action turns any damage resulting from hitting a vampire into radiant damage? Maybe with a daily that allows you to deal ongoing radiant damage in various amounts depending on the level of the item.
 


...Each turn the target does not remove the stake (minor/free action. can't decide) it takes 1d4+Wis radiant damage...

Well, this part seems to not fit Fourth Edition very well. On the other hand, you could do 1d4+Wis damage every round until a Save is made, or perhaps impose an appropriate condition.

Encounter Power: burst 1 on target
All enemies in burst take 1d4 damage and allies in burst regain hit points equal To your wisdom modifier.

This seems okay.

Now you need to figure out the level of this item by comparing to other existing items.
 

I suppose that some things might not fit. I had trouble with the ongoing damage side of it. Would a save be necessary to remove something stuck in you? A vampire would be able to, but I wasn't sure if zombies and such would know to.
 

I would say that a save would be a good abstraction for the continuous damage. You could rule that non-intelligent creatures get a penalty of -2 or -4 to the save.

If you want some ingame reasoning - intelligent creatures make the save when they manage to gather the will needed to remove such a painful object from their bodies (not everyone can just shrug an arrow and pull it right away). unintelligent creatures making the save means that the dagger fell off the wound after disrupting its flesh enough. Or maybe the dagger just managed to destroy all that available to destroy in the region it hit (zombies don't need their hearts, afterall).
 

The encounter power feels very much like a daily power, and that's probably what it should be. It's a bit too powerful as an encounter. Here is how I'd create this item.


Bloodclaw Throwing Stake
The perfect weapon for a hunter of the undead.
Level: 4
Price: 840 gp
Weapon: Heavy thrown
Enhancement: +1 attack rolls and damage rolls
Critical: Ongoing 5 radiant damage (save ends) [ongoing 10 at level 14, ongoing 15 at level 24]
Power (At-Will): Free Action. Use this power when you hit a creature with the undead keyword. The creature's gains radiant vulnerability equal to twice the enhancement bonus of this weapon, or if it already has radiant vulnerability, its value increases by this amount until the beginning of your next turn.
Power (Daily • Radiant): Free Action. Use this power when you hit with the weapon. All creatures with the undead keyword adjacent to the target take 1d6 radiant damage. All allies adjacent to the target gain temporary hit points equal to your wisdom modifier.

I'd be tempted to start this item at level 9, because for level 4 it feels like the item does a little too much, but it's not too over the top.
 

The encounter power feels very much like a daily power, and that's probably what it should be. It's a bit too powerful as an encounter. Here is how I'd create this item.


Bloodclaw Throwing Stake
The perfect weapon for a hunter of the undead.
Level: 4
Price: 840 gp
Weapon: Heavy thrown
Enhancement: +1 attack rolls and damage rolls
Critical: Ongoing 5 radiant damage (save ends) [ongoing 10 at level 14, ongoing 15 at level 24]
Power (At-Will): Free Action. Use this power when you hit a creature with the undead keyword. The creature's gains radiant vulnerability equal to twice the enhancement bonus of this weapon, or if it already has radiant vulnerability, its value increases by this amount until the beginning of your next turn.
Power (Daily • Radiant): Free Action. Use this power when you hit with the weapon. All creatures with the undead keyword adjacent to the target take 1d6 radiant damage. All allies adjacent to the target gain temporary hit points equal to your wisdom modifier.

I'd be tempted to start this item at level 9, because for level 4 it feels like the item does a little too much, but it's not too over the top.

I'll probably compromise and make it either level 5 or 6. We're closer to fifth level, so we can make it ourselves since we're nowhere near a town.

Thanks a lot for the complete write up. I'll probably submit your version to our GM for further review
 

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