• COMING SOON! -- Level Up: Advanced 5th Edition! Level up your 5E game! The standalone advanced 5E tabletop RPG adds depth and diversity to the game you love!
log in or register to remove this ad

 

Item Creation

Lameth

First Post
Hi!

I've been a lurker on these forums for a while now and see a lot of good advice given so I thought I'd present you with a little rule problem i have.

In the DMG each item comes with a caster level. Is this caster level a requirement when creating the items or is it just a guideline for how powerful the item is when calculating DC's for saves? I wonder because on some items it presents both a caster level for the item but also gives a further requirement of being at least level so and so.

Any insights would be greatly appreciated. :)
 

log in or register to remove this ad

Thanee

First Post
AFAIK, the caster level is meant only as the most common level at which the item is being made, but it can be any caster level, which is low (EDIT: high, HIGH enough :D) enough to cast the required spells at.

Bye
Thanee
 
Last edited:

Antoine

First Post
Since the DMG 3.5 errata, I take it it's only an indication for saves, dispel checks and so on…

The only requirements for crafting an item are lisited under prerequisites.

Hope this helps.
 



dcollins

First Post
Lameth said:
In the DMG each item comes with a caster level. Is this caster level a requirement when creating the items or is it just a guideline for how powerful the item is when calculating DC's for saves?

In brief:
3.0 DMG: Yes, it is a requirement.
3.0 Designer comments: No.
3.5 DMG: Yes.
3.5 Monte Cook comment: Yes, but it's a mistake.
3.5 Other Designer comments: No.
3.5 Errata: No, and we never said yes.

My reading is that only "yes" makes sense in the context of the existing magic item pricing rules. More on the topic: www.superdan.net/dndfaq2.html
 


robberbaron

First Post
I am happy with the Caster Level being the minimum caster level at which the character can make the item. If this ties in with the level necessary to cast the required spells, great.
 

nhl_1997

First Post
If the caster level given is a requirement for creating the item, then creating a Pearl of Power, 1st Level (market price of 1k gp) requires a 17th level caster to create the item.

You be the judge.

In my opinion, the caster level given for magic items only affects things such as the power of the magic aura it emmanates and the DC for dispel magic.

In fact, according to the description: "creator must be able to cast spells of the level to be recalled"
 
Last edited:

dcollins

First Post
nhl_1997 said:
If the caster level given is a requirement for creating the item, then creating a Pearl of Power, 1st Level (market price of 1k gp) requires a 17th level caster to create the item.

Whole forests have died of people writing about pearl of power caster levels. It's addressed on my website above. Just as many examples can be pointed to in the other direction.

If pearl of power caster levels are messed up, then they should be fixed, not the whole magic item system in general.
 

Thanee

First Post
Just for the record, I also think the DMG non-errata version is pretty ok.

Sure, some items might be a bit weird (Pearl of Power, altho I would probably add Mordenkainen's Lucubration as a requirement, which would make the caster level 11th+).

Bye
Thanee
 

Treebore

First Post
That is why I kind of kept my item creation rules the same as they were in 2e.

Permanency is still required to make permanent items in my games. Permanency is a 5th level (All,universal) spell in my game. Only scrolls, potions, wands, rods, and staves can be made without permanency, unless they have permanent (don't use charges) effects on them. So to make arms and armor and wondrous items you have to be at least 10th level in my game anyways, plus be able to cast all spells involved, and not just off a scroll either.

But as I understand the rule the only spell casting requirement is that you are of the level to cast the spells necessary. The given CL, for things other than armor and weapons, is only to give the DM guidelines for determining items saves and ability to resist dispelling. These points are specifically stated somewhere in the pages about magic item creation in the DMG. In the weapons and armor sections they specifically talk about what CL is required to get what (enhancement) bonus on the armor and weapons. I also use the armor rules for determining what bonus is possible at what level for stat/ability enchancement items.

No where does it state the CL is a requirement for crafting/making the item, even though it is implied for things such as boots of Haste. A 10 round duration would require a 10th level caster. However there is no reason a 5th level caster couldn't make such boots with a 5 round duration and the craft WI feat.

As for the Pearl of Power question, it obviously needs to be disregarded, because if you argue that 17th level is the requirement to make 1st level pearls, then that same illogic would have to be followed to make a 9th level pearl as a 17th level caster. Of course, being the smart DM that I am, I have a feat that is also required to make that item. The feat is obtainable at 12th level and allows the spellcaster to recall any one spell per day. I think I have seen something like this feat somewhere in a WOTC book, but I'm not sure.
 


dcollins

First Post
Thanee said:
Sure, some items might be a bit weird (Pearl of Power, altho I would probably add Mordenkainen's Lucubration as a requirement, which would make the caster level 11th+).

In my campaign I used Rary's mnemonic enhancer, setting the caster level at a base of 7th and going up for more powerful ones.
 

Thanee

First Post
Yeah, I considered that for a moment, but it seems not really to emulate the effect properly. Mordenkainen's Lucubration does that.

Bye
Thanee
 


Treebore

First Post
Some rods and staves have "permanent" effects on them, so I require the permanency spell for them, such as the Staff of Power and Woodlands, or the Rod of Alertness.
 



Level Up!

An Advertisement

Advertisement4

Top