My playing group has a longstanding habit of pooling resources. This is perhaps altruistic, but it's not realistic.
Whenever there is a task to be accomplished by only one or two members of the party, those who are not participating in the task load up those who are participating with every useful magic item that seems relevant. For example, if the rogue is going to go forward and investigate a potentially locked and trapped door, the wizard loans him his ring of resistance, the ranger loans him this, the fighter loans him that ...
It's not a huge unbalancing problem, but it just strikes me as aesthetically bad. What can be done about it?
You can raise the transaction costs by saying that a magic item needs time (hours? days?) to bond with its user before it begins to function, but that's not very satisfying either.
Whenever there is a task to be accomplished by only one or two members of the party, those who are not participating in the task load up those who are participating with every useful magic item that seems relevant. For example, if the rogue is going to go forward and investigate a potentially locked and trapped door, the wizard loans him his ring of resistance, the ranger loans him this, the fighter loans him that ...
It's not a huge unbalancing problem, but it just strikes me as aesthetically bad. What can be done about it?
You can raise the transaction costs by saying that a magic item needs time (hours? days?) to bond with its user before it begins to function, but that's not very satisfying either.