Jonny Nexus
First Post
wilder_jw said:(Out of curiosity, how do you feel about psionics? Just testing an hypothesis.)
Well my general approach is to say that the rules are a toolbox of all the things that could conceivably exist in a setting, from which you as GM can then select to form a set of elements that actually do exist in your particular setting. I also think that a setting should have a strong theme (or "angle" if you will) that will serve to support and shape the storylines.
So if I was creating a fantasy setting for a D&D game (I generally create my own settings rather than use an existing one) I'd probably say that there was no psionics unless psionics were a key element (a "schtick") of the setting.
I'd also say that I would have either Wizards or Sorcerers (but not both) depending on how I decided magic worked in my world, but that's another subject...
