It's a Good Thing D&D Isn't a Toy

We've previously discussed a time when Dungeons & Dragons was considered as much of a toy as it was a book. The loss of D&D in toy stores was a blow to a hobby that found its footing among a younger generation. Now things have come full circle as the bottom of the toy market fell out from under Wizards of the Coast's parent company, Hasbro.

We've previously discussed a time when Dungeons & Dragons was considered as much of a toy as it was a book. The loss of D&D in toy stores was a blow to a hobby that found its footing among a younger generation. Now things have come full circle as the bottom of the toy market fell out from under Wizards of the Coast's parent company, Hasbro.

[h=3]Toys vs. Books[/h]We discussed previously how D&D wasn't just classified as a toy in some markets, but produced its own toy lines as well. D&D was carried in toy stores in the early 80s. The game's success in those markets was due in part to Dr. Eric J. Holmes' Basic version of D&D, which streamlined the rules and made them more accessible to a younger audience.

But D&D was as much of a toy as it was a book, and bookstores carried the game too...until they didn't. Unlike the toy market, the book trade often carries a return policy. Random House stopped fronting then-D&D owner TSR's loans against book sales in 1996 and returned a third of TSR's products -- several million dollars' worth. That accumulated debt sunk the company, only to be rescued by Wizards of the Coast.

Things came full circle when Wizards of the Coast (WOTC) was purchased by Hasbro. WOTC has continued to shepherd the D&D brand, which for years labored in the shadow of WOTC's other major game brand, the much more successful Magic: The Gathering card game. That all changed in the past few years.
[h=3]Roleplaying vs. Card Games[/h]The tension between D&D and Magic goes back years, with several failed attempts to cross-pollinate the two brands. It's also emblematic of two different markets: Magic, with a smaller physical footprint, can be sold everywhere from book stores to the big box franchises like Target in the U.S.; Dungeons & Dragons left both the book and toy store market behind to focus on sales through hobby store and the Internet. Thanks to WOTC's new CEO, Chris Cocks, the two brands have finally managed to produce joint efforts like The Guildmaster's Guide to Ravnica.

Beyond a D&D product, Magic's digital efforts with Magic: The Gathering Arena have blazed a path for D&D esports, which Hasbro CEO Brian Goldner breathlessly reported (and then retracted). It's clear that Cocks isn't playing favorites and sees both brands as fertile intellectual property beyond the original play spaces that spawned them. That's good news for Hasbro, because the market recently bottomed out of places that carry much of their product.
[h=3]Toys Aren't Us[/h]Toys R Us' collapse has sent shock waves through the industry, but it was a tsunami for the two major toy producers, Hasbro and Mattel. Toys R Us accounted for 10% of Hasbro's sales. Brian Goldner explained on the Q4 investor call:

For Hasbro, in addition to losing hundreds of millions of dollars in revenue from Toys“R”Us, the liquidation of an additional hundreds of millions of dollars of their retail inventory sold into the market at large discounts was more impactful to 2018 than we, and industry experts, estimated. It is an unprecedented yet finite event. Prior to its initial bankruptcy filing, Toys“R”Us was our third largest customer in the U.S., and our second largest customer in Europe and Asia-Pacific. In Europe, its bankruptcy added to a market already dealing with disintermediation across retail by online and omni-channel retailers, as well as political and economic headwinds, notably in the UK. According to NPD, the European toy and game market declined 4% last year across the top six markets.

All this added up to Hasbro revenues declining 12% to $4.6 billion, including a 13% decline in the fourth quarter. The implications for Hasbro go beyond the financial. Nerf, for example, had significant shelf space at Toys R Us, and it loses a major opportunity to showcase its brand with the loss of the toy store.

There was one bright spot in Hasbro's Q4, and it was Dungeons & Dragons. Goldner said the brand delivered "another record year" within the gaming portfolio, and that plans continue apace to expand D&D into digital play. Goldner pointed out in the Q&A that D&D being untethered from toy stores was actually an advantage, as they weren't significantly impacted by the loss of Toys R Us.

D&D has long since become an online brand -- at this point, there are so many resources online that it's entirely possible to play D&D for free -- that gives it an advantage in protecting the game's sales from the downturns in distribution channels. The loss of Toys R Us has put that advantage in sharp relief and Hasbro has taken notice. We'll likely see more focus on intellectual property brands like D&D in the future.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

Exactly!

And even more importantly, Xena and Hercules as shows didn't take themselves seriously most of the time. Lots of camp, lots of humour, everything just a bit over the top; and when things did go serious it was a novelty and thus captured the attention.

The only other thing it would need would be some consistently-reappearing supporting characters similar to Autolycus* or Callisto in X-H. In D&D terms these could be occasional adventuring companions, brought in for specific missions (i.e. episodes) where their skill sets would help out.

* - Autolycus could be directly ported over as-is, as a Thief-class character who thinks he's better than he really is.

I wish I could find it, but the interview I read with some of the people developing the new film is that it's going to be inspired by Guardians of the Galaxy more so than any past D&D stories or other fantasy properties. I see that as a good thing - if everything you've tried already has failed, it's time to try something new.
 

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MNblockhead

A Title Much Cooler Than Anything on the Old Site
I wish I could find it, but the interview I read with some of the people developing the new film is that it's going to be inspired by Guardians of the Galaxy more so than any past D&D stories or other fantasy properties. I see that as a good thing - if everything you've tried already has failed, it's time to try something new.

One of many sources that discuss this:

https://io9.gizmodo.com/the-new-dungeons-dragons-movie-wants-to-be-guardians-1760862846


I agree, a D&D movie needs a bit of camp or zaniness.
 

MGibster

Legend
But exactly what D&D is does not translate to the screen well. The average game of D&D has almost no story or plot, and what plot it does have is greatly outweighed by the amount of time it spends on its main aesthetics of play - tactical skirmishes, loot boxes, character advancement as a mini-game. None of that translates well to non-interactive mediums, and attempts to write D&D as if it was a story invariably create adventures that are bad RPG elements.

It would be beyond silly for anyone to attempt to directly translate the D&D experience into a television show. It makes much more sense for D&D's intellectual property to be adapted into something suitable for television, movies, or whatever. The D&D cartoon is an example of a successful adaptation of the source material as are the myriad of fiction published in the 1990s some of which even made the bestseller's list.
 


tomBitonti

Adventurer
Isn’t this more “Good thing Toy’s R Us” was not a major sales outlet for D&D? And, what do financial misdealings have to do with toys or games anyways? The connection here is coincedental, not causal.
TomB
 

Hussar

Legend
I have to admit, I don't agree that Adventure Paths would make for bad TV or movies. The AP's have more than enough plot and character in them to make some pretty decent entertainment. I find it rather sad that some people would look at D&D - a storytelling game - and decide that the stories that gaming creates just wouldn't pass muster on either the big or small screen.

One would hope that something like Princes of the Apocalypse or Waterdeep:Dragon Heist would make for some pretty darn entertaining TV.
 

Other way to test may be cartoon and comics about another franchises, for example Gamma World, Star Frontiers or Alternity/Star*Drive. It is sci-fi and that mean vehicles to be sold as toys. But Disney wouldn't want a new rival for Star Wars. They broke with Mattel because this created "Ever After High", a rival mark for Disney princesses.

My theory is the future of streamer videos of RPGs will be a videogame controlled by a Game Master, miniatures replaced by 3D CGI. A fusion of storytelling RPG and videogame.
 

Cergorach

The Laughing One
My opinion is Hasbro wants D&D action-figures after some blockbuster, cinema or teleserie, maybe Dragonlance. If they want toys with vehicles, then they need a updated edition of Gamma World, but the d20 system isn't really ready to add firearms (a goblin with a gun is a totally challenge rating value).
Why sell vehicles when you can sell many types of dragons and (flying) castles?
 

ccs

41st lv DM
Isn’t this more “Good thing Toy’s R Us” was not a major sales outlet for D&D? And, what do financial misdealings have to do with toys or games anyways? The connection here is coincedental, not causal.
TomB

TLDR version: Those misdealings have caused alot of missed sales & financial pain.
 

Hasbro wants to sell original toys. You don't need to pay copyright of Jurassic World to sell dinosaurs nor Disney's copyright to sell dolls about classic fairy tale characters. The rest of toy companies can create their own line of medieval fantasy heroes.

Flying strongholds are cool, but they are too big and expensive to be toys with action-figures. Have you seen ships for the toy figures of "Pirates of the Caribbean Sea"?

A blockbuster movie would be a good hook but it needs time. A videogame also can be a good way to promote the franchise, but we can't wait a AAA title because best studies would rather to create their own IPs.
 

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