MarauderX
Explorer
Felix said:/Aside
MarauderX, do you still have a fetish for the whip? I thought that died out when your Aryana bard bit the dust...![]()
It's leather. It does submissive, I mean, subdual damage. Call it a fetish.

Felix said:/Aside
MarauderX, do you still have a fetish for the whip? I thought that died out when your Aryana bard bit the dust...![]()
Felix said:Both make sense and both have rules precedence; that pretty much leaves it up to the DM's discresion, eh?
Hypersmurf said:Me?
I say a Shocking Whip deals 1d2 subdual + 1d6 electricity, but a whip cannot deal damage to a creature with an Armor bonus.
Just like I wouldn't let a Brilliant Energy Shocking longsword deal electricity damage to a construct, and just like I would let a Ghost Touch Shocking greataxe deal electricity damage to an incorporeal creature with no miss chance.
-Hyp.
MarauderX said:But one day, perhaps in D&D edition 8.5, there will be rules so complex as to cover the different limbs of the body, and left, right and center torso, front and rear, and head... an updated Battletech-esque system to put ACs and HPs on everything so it affects skill attempts too...
But alas, this is merely 3.5... but... someday... until then, I dream...
Only then will the whip get respect as you dish out stinging lashes on your foe's exposed legs, just before he launches into the air using a Jump Spell to do a DFA (Death from Above). For the sake of simplicity I will abide by the 3.5 rules for armor protecting against a whip. Right now it looks like whips will only be good for teaching low-level monks a lesson.
ARandomGod said:Now, I think you're saying that it would be no damage whatsoever...
But, more importantly, taking that ruling, are you saying all subdual, or partially subdual, or ?
Ghost touch, on the other hand. I still say that being able to hit such creatures is what it was MADE for.