Shroomy
Adventurer
They might go so far as to say, "Gnomes are virtually unknown in Dark Sun." What they won't do is say, "You can't play a gnome."
That would probably be the way to go.
They might go so far as to say, "Gnomes are virtually unknown in Dark Sun." What they won't do is say, "You can't play a gnome."
I've played Dark Sun for many years, including many years after the setting was retired. I've been a regular on Dark Sun mailing lists and forums for years.
I can tell you that most long time Dark Sun fans I am aware of used the given dehydration and heat rules for Dark Sun briefly, then gave up on those rules. Keeping track of thirst and heat in 2e Dark Sun was the suck. If only because low level spells obviated those rules. Just the same way knock made rogue's open locks ability redundant, create water took the harsh of Athas. Then there was the tedium of simply tracking your PCs status.
After a while, most of us simply ditched those rules because spellcasters were always parking the requisite spells that neutralized the environment effects for the party . . . which made the casters just that less effective at the deadly low levels. It wasn't long until we figured this out and just turned off the environment rules so our spellcasters could get their spells back while we hand waved it all as "the party has taken all precautions against the environment".
As a longtime Dark Sun fan, I will not be tossing fits if there were no mechanics for thirst and heat to follow, leaving it all up to DMs setting the mood. No skin off my back. It got old back then.
But (!) if the designers can come up with interesting ways to challenge PCs at all levels with environmental effects, ways that didn't require tedious tracking of conditions, then I'll gladly take this "messing with the setting" with joy.
What mostly makes the DB's weird in my mind is the breath weapon. Dragons in Dark Sun aren't especially known for breathing fire, but are known for powerful mystical abilities, so re-fluffing dragon breath as "destructive magic burst" should be a nice solution.
But yeah, DB's as Dray makes a lot of sense.
From a certain perspective, it makes perfect sense. But the Dray were revealed with Dregoth's rising. Dregoth reappeared on the scene after the Prism Pentad was concluded . . . so if 4e Dark Sun is a pure "original boxed set" timeline reset, then we shouldn't have dray around. Dregoth created the dray, with The Dragon destroyed from events in the Prism Pentad novels Dregoth makes his play to conquer the Tablelands, sending the dray out to infiltrate neighboring city-states.
However, 4e Dark Sun primarily takes the original boxed set as a thematic/flavor point, then takes the best of the revised era creations (dray, life-shaping artifacts, shadowcasting) and blends them into the original timeline in an appropriate way, then we're not talking about a true-reset . . . but something altogether different.
Either the dray are no longer tied to Dregoth (interesting possibilities), or Dregoth is no longer in hiding from The Dragon and other Sorcerer Kings at the original timeline (I hope this is not the case), or Dregoth is still in hiding but has sent his dray to the surface earlier than the 2e Dark Sun timeline risking the Dragon's premature discovery of his existence (not a good idea, IMO) . . . or something else?
I rather like the idea of vampiric Eladrin who have developed a taste for blood as a outgrowth of the lands thirst for more water.
I've always seem the Feywild as Nature 'turned up to 11', an exageration of the natural world.
I rather like the idea of vampiric Eladrin who have developed a taste for blood as a outgrowth of the lands thirst for more water.