Another stumbling block:
Let's say as a 1st level fighter I learned a power that gave me 1/day minor action that let's me increase my AC by 1 for one encounter. Later, at 10th level, I learned a power that gave me another 1/day minor action that let's me boost my strength by four for one encounter.
Seems normal enough. Tough fights I'll buff myself with my strength boost right away and then in the next round I'll buff myself with my little AC boost.
But let's say at 10th level, I get a magic item that gives me a power 1/day to increase my dexterity by four for one encounter. That seems very reasonably balanced against the power I got from my fighter class at 10th level, right?
But look what happens when I fight. Just like before, I use my minor action in the first round to boost my strength for that encounter. In the second round, instead of using my minor action to boost my AC by one, I use my magic item to boost my dexterity by four.
What seemed on the surface to be very balanced has quickly become out of whack. Instead of that 10th level magic item power that was very balanced against my 10th level fighter power actually replacing that 10th level power, it has replaced one of my weaker 1st level fighter powers and has therefore become very unbalanced.
I'd imagine something like this will be commonplace unless there's gamist restrictions on the item that say "this item can only be used in place of a 10th level or higher power" which seems impossible to enforce. This is just another tough, tough stumbling block if you're banking on the 'options, not power' design.
Let's say as a 1st level fighter I learned a power that gave me 1/day minor action that let's me increase my AC by 1 for one encounter. Later, at 10th level, I learned a power that gave me another 1/day minor action that let's me boost my strength by four for one encounter.
Seems normal enough. Tough fights I'll buff myself with my strength boost right away and then in the next round I'll buff myself with my little AC boost.
But let's say at 10th level, I get a magic item that gives me a power 1/day to increase my dexterity by four for one encounter. That seems very reasonably balanced against the power I got from my fighter class at 10th level, right?
But look what happens when I fight. Just like before, I use my minor action in the first round to boost my strength for that encounter. In the second round, instead of using my minor action to boost my AC by one, I use my magic item to boost my dexterity by four.
What seemed on the surface to be very balanced has quickly become out of whack. Instead of that 10th level magic item power that was very balanced against my 10th level fighter power actually replacing that 10th level power, it has replaced one of my weaker 1st level fighter powers and has therefore become very unbalanced.
I'd imagine something like this will be commonplace unless there's gamist restrictions on the item that say "this item can only be used in place of a 10th level or higher power" which seems impossible to enforce. This is just another tough, tough stumbling block if you're banking on the 'options, not power' design.
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