Woas
First Post
DrZombie said:Improvise, don't stick to what you've planned. I cannot stress this enough.![]()
Alzriu said:Plan in advance. I cannot stress this enough. Trying to wing it will only cause havoc with the campaign, especially if the player's aren't too interested to start with. Make sure you have a story that progresses with each adventure.
Heres some advice. Combine what these two people said.
Plan in advance to imporvise!!!
Plan for Murphy's Law and to have the players do the EXACT opposite thing you thought they would!!
Plan for your campaign to slowly fall into chaos because of natural entropy and random player actions!!
Further more:
Be as consistant as possable. This is the best way to combat chaotic entropy and randomness in your campaign world. Get a notebook or some sort and write things down and don't be afraid to refence them.
Borrow ideas from whatever you like. As the saying goes, there is nothing new under the sun. Don't try to beat yourself over the head with coming up with the most awsomest adventure ever. Sometimes the old cliche with a twist or different setting can be just as heroic and grand.
Use discription as much as possable. Discribe what the characters see. Use colors, textures, smells... When the fighter hits a critical and does 25 damage to the goblin who happends to have only 2 hit points left anyway, don't say "You slay him and he falls over." instead say:
"You cleave him into two pieces and his entrails catch on a chipped bit of your axe and are thrown across the room with your mighty swing!"
ok.. thats a little gory but you know what I mean....
Every trip out of town does not need random monster encounters. Unless your campiagn world is some insane Pokemon world were wild pokemon attack every 3 steps of course... Sometimes it is good to just say, "You arrive safely to the next town after 7 hours of travel along the country side."
Make sure you use weather, seasons, time, etc. I can't count the number of times I've played in games where it has been 70 F, Sunny, no cloud in the sky from the exact moment I woke until the exact moment I fell asleep.... weather and environment allow your players to experience the world even more.
Write things down! I can't stress that enough. Doing things on the fly is perfectly fine. Any DM will tell you they've had to do it. But doing things on the fly doesn't mean they go away after the players are done with it. As a DM, I can tell you from personal experience how embarassing it is to tell the players the name of some NPC or something, forget to write it down, and then have to give the NPC a new name or something cause they went back to talk to him.
Have the players do some of the work. To combat the problem above of not writing stuff down on the fly. Have the PLAYERS do it in a journal, quest log. The party I DM for has the Cleric and Bard write/keep journals/notes. They keep names of towns, NPCs, spells, dates, taste and smell of potions so they don't have to identify them each time **HINT HINT** and other useful information like that. That way the whole load isnt always on you the DM.
Theres more. And I'll post some. But the most important thing to know is:
HAVE FUN!!!!!




Last edited: