I've DMed myself into a corner; please help me out!

For a great insight into how "time" figures into the "Great War" as it rages across different planes and demi-planes I highly recommend that you check out Sep's story hour.
 

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11th level characters are going to fight in war of planes? Are you joking? Kill them. Especially good, let them be killed by their own evil characters, this will be the lesson, of appropriate risk.
 

How about turnig the tables? Again.

You could make up some future allies for the evil party/campaign and introduce them as bad guys in the good campaign. Maybe you can even use some of the old evil party's allies. Thus, the good guys help save the day while fighting the evil allies and you have a new plot in your evil campaign: stoop the foolish heroes!

This would be turning them on themselves and they might be reluctant to do that. If that's the case, then you shouldn't make it obvious that they are thawrting the plans of the evil party.

You could make a combination of this and time travel: they could wind up a week earlier or on the date of where the evil campaign is.

Just my two cp.

Ha det!
 

Well, duh. Everyone knows that when something as big as a war between gods happens, the bonds between the astral plane and all other planes are temporarily shattered, effectively cutting off the prime material from the outer planes until the transitive plane is restored. Hell, that could even be the focus of the campaign, restoring the astral plane's connectivity.
 
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Their contribution might be in the form of Quests. To find the long hidden artifact of the Coming Dawn, or the sword of diefic perportions. Good or Evil, these kinds of artifacts(things) might need to be recovered, so the Deva's and Angels etc. Can effectively fight some of the horrors unleashed by the Evil gods. These side quests can take them to things hidden in the past, future, alternate Prime planes, whereever. Time of course is different in each plane so you can manage the possible coming battles with their former selves.

GW
 

Hate to be the one to bring this up, but it seems there are two conflicting parties. This means that probably one of them will have to bite the dust.
Personally, I'dd stet something up that splits the story. Too keep it fun, for both groups, I'dd let the good PC's, valiantly, fight a losing battle, with the evil PC's in the background. But at the same time the good PC's should be able to find an escape mechanism that ltes them save their essence (you can define this however you want: culture, religion, gods, magic, ...) (i.e.: evacuating them to another plane outside of the influence of the evil PC's or by cutting of their part of the pmp, ...) That way, the good group can save whatever they find worth saving and the evil group can conquer and defile whatever they deem necessary. Or perhaps your goud group could find something that cuts of their world from the evil PC's. How their gods mix into this, I don't know...

If both groups would have been different players, a showdown between both parties would have been a great thing to work up to.
 

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